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----------------------------------------------
-----------------| Fourth Bryan Productions proudly presents |---------------
----------------------------------------------
------------------------------------
| The Moria Spoilers |
______________________| Revision 1.10, March 15, 1993 |____________________
| Copyright 1993, Mike Marcelais |
| All Rights Reserved |
------------------------------------
Copyright Mike Marcelais, 1993. All rights reserved.
This document (hereafter referred to as the "public" version of the Moria
Spoiler File, or just "the spoilers") is copyrighted material and is *not* in
the public domain. Permission is hereby granted to you (the user) to
distribute copies of this document, subject to the following conditions:
1) The spoilers may be electronically distributed only in unmodified form.
Any such distribution must contian the complete document, including the
title page, copyright notices, and this section.
2) The spoilers may be distributed in other than electronic form,
(specifically, in the form of a printout) only as a direct dump of the
complete file. However, the addition of multiple fonts, line drawings,
graphics, margins, column formats, etc is allowed as long as the complete
document is provided.
3) No fee may be charged for the copying or distribution of the spoilers
other than compensation which shall match the cost of materials for that
distribution (i.e., you cannot charge for the time/labor), not to exceed
$5 US. (Examples: If you were to print the spoilers out for a friend
and the paper cost you $0.25, you could ask your friend for $0.25 - not a
penny more.)
4) The spoilers may not be distributed free in conjunction with any other
product without the written consent of the author. The only exception is
that this file may be included in the distribution for any version of
Moria for which this document would apply.
This document has been compiled from various sources (including play, usenet
E-mail and news groups, long term experience, source code, and general heresy and
heresay). Information in this file has been verified as well as possible.
However, information in this document is not guaranteed to be correct, is
subject to change without notice, and does not represent a commitment on the
part of the author.
-----------------------------
--------------------------| Generic Table of Contents |-----------------------
-----------------------------
Standard Disclaimers, etc.
In the Beginning
Introduction
Revision History
Credits
Using the Spoilers
General Stuff
Moria Versions
Frequently Asked Questions
Character
Attributes
Races
Classes
Experience
The Dungeon
The City
Stores
Haggling
The Underground
Traps
Combat
Monster Descriptions
Monster Attacks
Hit probability
Damage calculation
Bashing
AC calculation
The Items
Amulets
Armor
Armor Artifacts
Diggers
Food
Gems
Potions
Rings
Scrolls
Staves
Wands
Weapons
Weapon Artifacts
Spells
Spell system
Mana
Failure
Mage Spells
Cleric Spells
Wizard Mode
Entering Wizard Mode
Wizard Commands
Wizard Items
--------------------
------------------------------| In the Beginning |------------------------------
--------------------
Introduction:
Once upon a time, there was a game called moria. It was a pretty good game,
and a lot of people really enjoyed playing it. As time went by, more people
suggested changes to the game, adding more items, more monsters, and more ways
to die. This resulted in a difficult game to win.
As more time went by, news groups were created out of the murk with names like
rec.games.moria where people could gloat over their victories and provide
hints and answers to questions that the ignorant masses posed. However, once
a question was asked and answered, the piece of advice was lost forever and
would often be reasked in a matter of weeks.
Within this file is a large collection of lore about the game of Moria. Some
of it may not be true, but I have made the best effort possible to verify all
of the information contained herein. Much of it has been verified, corrected,
or added since the start of editing of this document before it was ever posted
to the network.
Also, we would like to request that any corrections, modifications,
suggestions, etc. be E-mailed directly to mrmarcel@eos.ncsu.edu and not
posted to the net. We will attempt to verify any information sent us and then
we will both add it to the spoiler file (for the next release) and post an
official correction/addition to rec.games.moria.
Note: Please do not send E-mail to us asking for a copy of Moria itself (or
the source code, etc). We do not honor these requests, and often just ignore
them.
Be warned: If you use the knowledge contained herein, your game will never be
the same. Your horizons will suddenly be expanded, but you may end up
thinking that the game is less than it once was. That is the risk you must
take if you choose to read ths file.
Good luck, and happy adventuring!
------------------------------------------------------------------------------
Revision History:
In order to keep a decent idea of how the spoiler file is progressing, we have
set up an official policy on how Revision Numbers will change. Any minor
revisions, corrections, or amplifications will advance the revision number
by .01. New sections added, or complete re-writes of existing sections will
advance the revision number of .10. Any complete rewrite of the entire file
(just in case - it might actually happen) will advance the revision number to
the next integer.
------------------------------------------------------------------------------
Credits:
Well, this should actually be a very large list. Among others, it should
include almost everyone who has posted any hints of value to the net within
about the last decade. Some people who have made contributions to the cause
of these spoilers above and beyond the call of duty, however, are listed here:
Michael Beresis
Sharon L. Casteel
William Chuang
Aaron M. Clements
James Frye
David Grabiner
Maarten Hazewinkel
Ben Hodson
Jeremy Seip
Kevin Souter
John Vessey
Nicholas C. Weaver
io20084@maine.maine.edu
petitc@rpi.edu
If any of the rest of you out there know you contributed something to the
cause, but don't see your name listed here - don't get us wrong. It's not
that we're ungrateful! We probably just nuked your name by mistake!
Note: All names are listed in alphabetical order by last name, and not by
order of importance of contribution.
------------------------------------------------------------------------------
Using The Spoilers:
There's really not much to say on this subject, other than a few intuitive
pointers. How you use the spoilers is simple: You read them, and apply the
knowledge contained within to your game of moria.
The section titles tend to be fairly unique, and are always followed by a
colon. This should make it very simple to get to whatever section you want
quickly. Just load the file into your editor (or if you're on a unix system,
even use 'more' for that matter), and use the search function to look for the
section. For instance, from within more or vi, use the slash key ("/") and
what you'd like to search for ("Armor:" for example)>
This technique is also very useful for finding every reference to a particular
topic. If you'd like to know about speed in moria, just search for every
occurance of the word "speed" in the file.
-----------------
-------------------------------| General Stuff |------------------------------
-----------------
Moria Versions:
There are many versions of moria. The most current is version 5.5. This
spoiler file is based in the workings of Moria 5.x. All of the Moria 5
versions play the same except for bug fixes.
If you are playing version 4.87, then may of the scribblings in this file
will be incorrect for you, and you can either deal with it or upgrade to
the 5x version. See the FAQ questions for more details, or the Versions
file that comes with moria for a more complete history.
Frequently Asked Questions:
Most of these questions are culled from the FAQ which is posted to
rec.games.moria twice a month. Other questions come from questions that
experts are tired of answering in the newsgroup or questions that I get asked
by players in the dorm.
Most common questions:
Q: How do I get the Moria sources/executables/documentation?
A: The following Umoria files are available by anonymous FTP from
kukulcan.berkeley.edu (IP address 128.32.121.190), or from ftp.cis.ksu.edu
(IP address 129.130.10.80). The kukulcan archive is no longer supported,
but it is still listed here because it has some files which are not
available on KSU.
Kukulcan: /pub/wilson/umoria_5/[machine name]
KSU: /pub/Games/Moria/[machine name]
Executables for the Amiga, Atari ST, IBM PC, and Mac; look at the README
files in these directories for more information. Some of these files
may need to be transferred in binary mode; type "binary" before
transferring the files. KSU has both color and monochrome executables
for the IBM PC.
Kukulcan: /pub/wilson/umoria_5/um5.5.tar.Z
KSU: /pub/Games/Moria/source/um5.5.tar.Z
A compressed tar file containing the entire source, for use on any
system; if you have tar on your system, this is probably the file that
you want. (If you don't have compress, you can ftp it as well; it is
/pub/wilson/compress.tar.) This file must be transferred in binary
mode; type "binary" before getting the file. Once you have the tar.Z
file, type "zcat um5.5.tar.Z | tar xf -" to extract the files, and
read the README files for help in installing.
Kukulcan only: /pub/wilson/umoria_5/um5.5.shar
A shar file containing the source.
Kukulcan only: /pub/wilson/umoria_5/umoria
The source distribution in plain text. If you need just the
documentation, copy the files in the directory /pub/wilson/umoria_5/doc;
if you need the auxilliary files (help files, high scores), copy the
files in /pub/wilson/umoria_5/files.
KSU only: /pub/Games/Moria/doc
The documentation for Moria 5.4, including the official documentation,
the FAQ file, and a complete monster list.
KSU only: /pub/Games/Moria/pc/color and /pc/mono
The auxilliary files are in these directories; you may need them if you
have an executable without them.
Kukulcan: /pub/wilson/vms_moria (tar files and plain text)
KSU: /pub/wilson/vms (tar files only)
The source distribution, in Pascal, for BOSS, and for VMS Moria 4.8 and
5.0. Umoria 5.x will also work on VMS machines.
Q: How do I use wizard mode, and what can I do in it?
A: See the last section, Wizard Mode, for details
Q: How does resistance work? Are two items of resistance cumulative?
A: Resist heat/cold potions and spells give temporary resistance to heat or
cold. All other resistance items give permanent resistance. Two permanent
resistances are not cumulative, and two temporary resistances are cumulative
only in duration. See the Armor Artifacts for more detail
Q: How does speed work? Do you get faster if you are already "Very Fast"
and get another speed item?
A: Very Fast is the highest speed that can be displayed, but if you are
fortunate enough to find several speed items, you can get still faster.
Permanent speed items (rings and boots) are cumulative, and temporary
speed (potions, spells, and staffs) can add one more point to your
speed. Multiple uses of temporary speed are cumulative only in
duration.
Q: I'm playing Moria version 5; how does that compare to the current version?
Is it compatible?
Moria versions:
A: Umoria 5.5.0: This is the current version of Umoria. It will accept
characters from all Umoria 5.x versions.
Umoria 5.3.1/5.4.0: These are essentially identical to 5.5.0, and
compatible with it, although 5.5.0 fixes a few bugs, and there have been
a few minor changes.
Umoria 5.2.2/5.3.0: These are in good condition, and compatible with the
current version. One bug: don't rest more than 10,000 turns in place,
and leave the level if you start seeing lots of "Compacting monsters..."
messages, or the game may lock up.
Umoria 5.2.1: This is playable, but has no high scores file; you
probably want to upgrade if possible.
Umoria 5.1.0-5.2.0: These versions can be played, but are somewhat
buggy. If you run into an invisible, invincible monster which doesn't
move or attack, get off the level. If you can FTP the sources or
executables, you should upgrade.
The U is often omitted from the names of the following Umoria versions.
Umoria 4.87/PC-Moria 4.87x: This version is based on the old VMS Moria.
It is relatively bug-free, but it doesn't have the features of the 5.x
versions, such as monster memory. The save file format is incompatible
with 5.x, and several people have failed in attempts to write a
conversion program.
Umoria 4.85: A moderately buggy version, also based on VMS Moria.
Umoria/PC-Moria 4.83: An extremely buggy version, based on VMS Moria.
This version is essentially unplayable (see invisible doesn't work,
stores all close after 32768 turns, etc.)
The following versions are not compatible with Umoria, and Umoria
spoiler files may not apply to them. I don't know much about these
versions.
UB Moria 5.0: Also known as VMS Moria 5.0, this is the current version
of VMS Moria. It has more monsters, a Black Market, and other features.
Imoria 4.9: This is apparently a very good game, with new character
classes and other features, but it hasn't been released outside of UW.
Amiga Moria 3.0: Although this version was originally based on 4.85, it
has many added monsters, features, and bugs (including items which make
you virtually invincible).
BOSS: This game changes the setting of Moria, but keeps many of the
items. It is based on VMS Moria 5.0.
Q: What are the new versions of Moria floating around?
A: People at different times rewrite the source code to change the game. Some
changes are minor and others are basically an entire new game.
Morgul (IBMpcs): All new monsters, classes, etc. Like a new game using Moria
as a base. Written by ___
Available at ftp.cis.ksu.edu:/pub/Games/Moria/incoming/morgul.zip
Druid Moria (IBMpc): New class, Druid, which can cast both Mage and Priest
spells. Also options for haggling on/off and auto-rolling attributes at
the beginning of the game. Has the color patches included also.
IBM binary: ftp.cis.ksu.edu:/pub/Games/Moria/pc/color_druid_5.5
Source code:ftp.cis.ksu.edu:/pub/Games/Moria/patches/cdruid.patches.tar.Z
without color: druid.patches.tar.Z
This was written by me (Mike Marcelais)
Q: I think I've found a bug; what should I do?
A: When you are reporting a suspected bug, make sure to give the version
number and system. The bug report can be posted here or reported by Email
If you report by Email, you should send it to the maintainer of the code,
David Grabiner (grabiner@math.harvard.edu) and hopefully it will be fixed
by the next update.
Q: What are the special abilities of ego weapons? Crowns? Amulet of the
Magi? Cloak of Protection?
A: See the sections, Armor Artifacts, and Weapon Artifacts.
Q: How much damage do spells and wands do?
A: Look in the sections Priest Spells, Mage Spells, Wands, Staves, etc
Q: On what level do you find [blah]?
A: Look up the item (or monster) in the appropriate section. One of the
items in the table is level.
Artifacts appear more commonly as you get deeper, all the way to level 55.
Q: How do you kill an ancient multi-hued dragon?
A: Usually, you don't want to try; one gas breath from a full-strength AMHD
does 693 damage, with no resistance.
If you can get to speed 3 (one permanent speed item, and either another
permanent speed item or a haste self spell or staff), you can try this
technique. First create (or find in a maze room) a wall with one open
space on all four sides.
.
.#.
.
Stand on one side, with the dragon on the other side. when the dragon
moves adjacent to you, attack it once, and then hide behind the pillar.
The dragon can't see you, so it won't breathe, and will instead chase you
to another side. Now attack once, and hide again, and so on until the
dragon is finished.
Q: How do you kill an emperor lich?
A: You can kill an emperor lich if you can get to speed 2, which is its
speed. A mage or ranger can do this with the spell of haste self;
anyone else needs a staff of speed, potion of haste self, or permanent
speed item. You will also need about 10 cure critical wounds or cure
serious wounds potions, and some item giving you free action.
You also need some ranged spell attack. Liches take double damage from
lightning in 5.x versions, so the spell of lightning bolt or wand of
lightning balls is a good choice. Rogues and warriors will need several
wands, with a total of about 30 charges to guarantee that they can kill
the lich with them. A priest or paladin has Orb of Draining, which is
even better.
Now, try to line up with the lich while you are not adjacent to it,
either in a room or a corridor. This gives you a chance to cast your
spell. The lich will get one action. If it cast a spell and you
resisted, or the spell didn't do anything harmful, you have another
chance. If you were confused or blinded, drink a cure wounds potion;
the lich isn't adjacent to you, so it can't hurt you. If the lich moved
and is now adjacent to you, move back. Try to avoid getting cornered,
and phase door or portal away if you are. A priest can make this easier
by putting down a glyph of warding, but this must be done *before* the
lich chases you across the glyph. (Don't stand on the glyph; it isn't
foolproof.)
If you run low on mana and don't have a wand, teleport out and come back
later to finish the job.
A priest with glyph of warding can also set up the following
configuration (the exact length doesn't matter as long as you are within
spell range):
#L#####
#^^...@
#######
The lich cannot cast spells from this position, because it cannot see
you. As long as it doesn't break the glyphs, you are safe, and can fire
Orb of Draining down the corridor; the lich will take some damage each
time. If the lich breaks either glyph, run or teleport out, and
continue the battle elsewhere.
I do not advise trying this technique against an AMHD; it will probably
break a glyph before the battle is over, and if your teleport spell
fails, or if you haven't hasted yourself, the AMHD gets a chance to
breathe.
If you can get to speed 2, you can engage AMHDs by excavating one
of the x's, and stepping back into that place when the AMHD breaks
through. That gives you time to teleport safely.
An emperor lich has 1520 hit points, plus anything additional that it
gains by draining mana (6 points per mana point drained) and charges (40
points per charge). Never let it attack you in melee, because it can
destroy your wands, healing itself in the process, as well as draining
your experience and dexterity.
If you can get to speed 3, faster than the lich, it is easy to kill;
just fight, move back, fight, move back, and so on. You will still need
a lot of cure wounds potions, unless you let it chase you around a
pillar, as in the AMHD technique.
Q: What is the Grape Jelly trick? Does it work anymore?
A: The Grape Jelly trick is a spoiler/workaround/trick which is no longer
necessary in 5.1 and later versions.
In old versions, when any of your stats changed, things like HP and Mana would
not. Thus, to get the benifit, you used a grape jelly (or any other level
drainer, but jellys are the safest) to drain you to a low level and use restore
life levels to go back up to the increased stats.
In modern versions, items are automatically changed, and when you're drained
you are restored with exactly the same attribs as you had before.
-------------
----------------------------| Character |-------------------------------------
-------------
Attributes:
Moria characters have several attributes that affect how they their character
can survive in the dungeon and interact with monsters. Many of these have
cryptic relationships to their actual function. Below is a list of all the
attributes and their contribution to the character.
The following six attributes, which are the most important, are on a scale
of 3-18, with an additional 'exceptional' value after 18, designated by
a slash, like 18/29. The maximum value of any attribute is 18/100. A plain
18 is the same as 18/00. If a second number is displayed next to the
attribute (like STR: 18 18/29) the second number is your original
value before it was drained by a attribute draining creature.
STR: Character strength.
+-------------------------------------------+ Carry capacity is:
| STR Range | +HIT bonus | +Damage bonus |
+-------------------------------------------+
| 3 | -3 | -2 | STR * 13.0 + Weight
| 4 | -2 | -1 |
| 5 - 7 | -1 | 0 | Maximum of 300.0 lbs.
| 8 -15 | 0 | 0 |
| 16 | +0 | +1 | Weapon limit
| 17 | +0 | +2 |
| 18 -18/74 | +1 | +3 | STR * 1.5 < Weapon Wt.
| 18/75-18/90 | +2 | +4 | then hit it str*1.5-wt
| 18/91-18/99 | +3 | +5 |
| 18/100 | +4 | +6 |
+-------------------------------------------+
DEX: Character Dexterity and Agility:
+-------------------------------------------------------+
| DEX Range | +HIT bonus | +AC Bonus | +Disarm Bonus |
+-------------------------------------------------------+
| 3 | -3 | -4 | -8 |
| 4 | -2 | -3 | -6 |
| 5 | -2 | -2 | -4 |
| 6 | -1 | -1 | -2 |
| 7 | -1 | 0 | -1 |
| 8 -12 | 0 | 0 | 0 |
| 13 -15 | 0 | 0 | +1 |
| 16 | +1 | +1 | +2 |
| 17 | +2 | +1 | +2 |
| 18 -18/49 | +3 | +2 | +4 |
| 18/50-18/90 | +4 | +3 | +5 |
| 18/91-18/99 | +4 | +4 | +6 |
| 18/100 | +5 | +5 | +8 |
+-------------------------------------------------------+
The number of attacks/round it determined by the weight of the weapon, the
STR, and DEX attributes. S/W = Str divided by the weight of the weapon in
pounds. Exceptional strength, is added to the 18. (18/29 = 47)
+--------------------------------------------------------------------------+
| S/W\DEX | 3-9 | 10-18 | 18/01-18/49 | 18/50-18/89 | 18/89-18/99 | 18/100 |
+--------------------------------------------------------------------------+
| 0-1.99 | 1 | 1 | 1 | 1 | 1 | 1 |
| 2-2.99 | 1 | 1 | 1 | 1 | 2 | 2 |
| 3-3.99 | 1 | 1 | 1 | 2 | 2 | 3 |
| 4-4.99 | 1 | 1 | 2 | 2 | 3 | 3 |
| 5-6.99 | 1 | 2 | 2 | 3 | 3 | 4 |
| 7-8.99 | 1 | 2 | 2 | 3 | 4 | 4 |
| 9- | 2 | 2 | 3 | 3 | 4 | 4 |
+--------------------------------------------------------------------------+
INT and WIS: These determine your spell casting ability. For Mages, Rangers
and Rogues, use the INT stat, and for priests and paladins, use the WIS stat.
Also, INT gives you a bonus for using devices, as shown in the table below.
Note: This is for the INT stat, no matter what the class is. See the wand
and staff section for a complete formula for the chance to use a device
sucessfully.
+----------------------------------------------------------------+
| INT/WIS | Mana Mult | Fail adjust | Device use | Spell/lv |
+----------------------------------------------------------------+
| 3 - 7 | 0 | No spells | 0 | None |
| 8 -14 | 1 | - 3% | 1 | 1 |
| 15 -17 | 1 | - 6% | 2 | 1 |
| 18 -18/49 | 3/2 | - 9% | 3 | 1 |
| 18/50-18/69 | 2 | -12% | 4 | 3/2 |
| 18/70-18/89 | 5/2 | -15% | 5 | 3/2 |
| 18/90-18/99 | 3 | -18% | 6 | 2 |
| 18/100 | 4 | -21% | 7 | 5/2 |
+----------------------------------------------------------------+
CON: States how healthy the character is.
+--------------------------------------------------+
| CON | HP Bonus | HP/turn poison damage |
+--------------------------------------------------+
| 3 | -4 | 4 |
| 4 | -3 | 3 |
| 5 | -2 | 3 |
| 6 | -1 | 2 |
| 7 -16 | 0 | 1 |
| 17 | +1 | 1/2 |
| 18 -18/74 | +2 | 1/2 |
| 18/75-18/99 | +3 | 1/2 |
| 18/100 | +4 | 1/3 |
+--------------------------------------------------+
CHA: Charisma. Describes you looks, personality, likeability. The
only thing this effects is the prices in the ship. Unlike the other stats,
nothing except a potion of Ugliness can lower your charisma.
+------------------------+
| CHA | % Base |
+------------------------+
| 3 | 130% |
| 4 | 125% |
| 5 | 122% |
| 6 | 120% |
| 7 | 118% |
| 8 | 116% |
| 9 | 114% |
| 10 | 112% |
| 11 | 110% |
| 12 | 108% |
| 13 | 106% |
| 14 | 104% |
| 15 | 103% |
| 16 | 102% |
| 17 | 101% |
| 18 | 100% |
| 18/01-18/49 | 98% |
| 18/50-18/69 | 96% |
| 18/70-18/89 | 94% |
| 18/90-18/99 | 92% |
| 18/100 | 90% |
+------------------------+
Races:
There are 8 races in standard moria. All but humans get modifiers to their
attributes and many are limited in what classes they can become.
Classes is a bitmap of WMPRRP (Warrior, Mage, Priest, Rogue, Ranger, Paladin)
+----------------------------------------------------------------------+
| Race | STR | INT | WIS | DEX | CON | CHR | Classes | Exp Penalty |
+----------------------------------------------------------------------+
| Human | 0 | 0 | 0 | 0 | 0 | 0 | WMPRRP | 0% |
| Half-Elf | -1 | +1 | 0 | +1 | -1 | +1 | WMPRRP | 10% |
| Elf | -1 | +2 | +1 | +1 | -2 | +1 | WMPRR | 20% |
| Halfling | -2 | +2 | +1 | +3 | +1 | +1 | WM R | 10% |
| Gnome | -1 | +2 | 0 | +2 | +1 | -2 | WMPR | 25% |
| Dwarf | +2 | -3 | +1 | -2 | +2 | -3 | W P | 20% |
| Half-Orc | +2 | -1 | +0 | +0 | +1 | -4 | W PR | 10% |
| Half-Trl | +4 | -4 | -2 | -4 | +3 | -6 | W P | 20% |
+----------------------------------------------------------------------+
+------------------------------------------------------------------------+
| Race | Disarm | Search | Stealth | Precept | Fight | Bows | Device |
+------------------------------------------------------------------------+
| Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| Half-Elf | 2 | 6 | 1 | -1 | -1 | 5 | 3 |
| Elf | 5 | 8 | 1 | -2 | -5 | 15 | 6 |
| Halfling | 15 | 12 | 4 | -5 | -10 | 20 | 18 |
| Gnome | 10 | 6 | 3 | -3 | -8 | 12 | 12 |
| Dwarf | 2 | 7 | -1 | 0 | 15 | 0 | 9 |
| Half-Orc | -3 | 0 | -1 | 3 | 12 | -5 | -3 |
| Half-Trl | -5 | -1 | -2 | 5 | 20 | -10 | -8 |
+------------------------------------------------------------------------+
Note: Lower perception is better. Saving throw ability is the same as
Device use.
+------------------------------------------------------------------------+
| Race | Age | Height (M) | Weight (M) | Height (F) | Weight (F) |
+------------------------------------------------------------------------+
| Human | 14+1d6 | 72+1d6 | 180+1d25 | 66+1d4 | 150+1d20 |
| Half-Elf | 24+1d16 | 66+1d6 | 130+1d15 | 62+1d6 | 100+1d10 |
| Elf | 75+1d75 | 60+1d4 | 100+1d6 | 54+1d4 | 80+1d6 |
| Halfling | 21+1d12 | 36+1d3 | 60+1d3 | 33+1d3 | 50+1d3 |
| Gnome | 50+1d40 | 42+1d3 | 90+1d6 | 39+1d3 | 50+1d3 |
| Dwarf | 35+1d15 | 48+1d3 | 150+1d10 | 46+1d3 | 120+1d10 |
| Half-Orc | 11+1d4 | 67 | 150+1d5 | 63 | 120+1d5 |
| Half-Trl | 20+1d10 | 96+1d10 | 255+1d50 | 84+1d8 | 225+1d40 |
+------------------------------------------------------------------------+
+---------------------------------+
| Race | Infravision | Hitdie |
+---------------------------------+
| Human | 0' | 10 |
| Half-Elf | 20' | 9 |
| Elf | 30' | 8 |
| Halfling | 40' | 6 |
| Gnome | 40' | 7 |
| Dwarf | 50' | 9 |
| Half-Orc | 30' | 10 |
| Half-Trl | 30' | 12 |
+---------------------------------+
Classes:
There are six classes in Moria. The Warrior, Mage, Priest, Rogue, Ranger, and
Paladin. All of these classes get modifiers on their stats at the beginning
and develop skills at a different rate per level. All but the warrior also
gets spells. These spells are described in the Spells section at the end of
this file.
+--------------------------------------------------------------------------+
| Class | STR | INT | WIS | DEX | CON | CHA | Spells | Exp Pen. | HitDie |
+--------------------------------------------------------------------------+
| Warrior | +5 | -2 | -2 | +2 | +2 | -1 | NONE | 0% | 9 |
| Mage | -5 | +3 | +0 | +1 | -2 | +1 | MAGE | 30% | 0 |
| Priest | -3 | -3 | +3 | -1 | +0 | +2 | PRIEST | 20% | 2 |
| Rogue | +2 | +1 | -2 | +3 | +1 | -1 | MAGE | 0% | 6 |
| Ranger | +2 | +2 | +0 | +1 | +1 | +1 | MAGE | 40% | 4 |
| Paladin | +3 | -3 | +1 | +0 | +2 | +2 | PRIEST | 35% | 6 |
+--------------------------------------------------------------------------+
+---------------------------------------------------------------------+
| Class | Disarm | Search | Stealth | Percept | Fight | Bows | Save |
+---------------------------------------------------------------------+
| Warrior | 25 | 14 | 1 | 38 | 70 | 55 | 18 |
| Mage | 30 | 16 | 2 | 20 | 34 | 20 | 36 |
| Priest | 25 | 16 | 2 | 32 | 48 | 35 | 30 |
| Rogue | 45 | 32 | 5 | 16 | 60 | 66 | 30 |
| Ranger | 30 | 24 | 3 | 24 | 56 | 72 | 30 |
| Paladin | 20 | 12 | 1 | 38 | 68 | 40 | 24 |
+---------------------------------------------------------------------+
Each level, the fighting, bows, device use, disarm, and saves go up. This
chart describes the increase per level of the above numbers
+-------------------------------------------------+
| Class | Fight | Bows | Device | Disarm | Save |
+-------------------------------------------------+
| Warrior | 4 | 4 | 2 | 2 | 3 |
| Mage | 2 | 2 | 4 | 3 | 3 |
| Priest | 2 | 2 | 4 | 3 | 3 |
| Rogue | 3 | 4 | 3 | 4 | 3 |
| Ranger | 3 | 4 | 3 | 3 | 3 |
| Paladin | 3 | 3 | 3 | 2 | 3 |
+-------------------------------------------------+
Experience:
All characters receive experience during the game. Experience
determines your level, which determines hit points, mana points,
spells, abilities, etc. The amount of experience required to
advance a level is a base value (shown below) plus a penalty
for race and class.
Base Experience
+----------------------------------------------------------+
| Lv | Exp to Adv | Lv | Exp to Adv | Lv | Exp to Adv |
+----------------------------------------------------------+
| 1 | 10 | 14 | 1,400 | 27 | 35,000 |
| 2 | 25 | 15 | 1,800 | 28 | 50,000 |
| 3 | 45 | 16 | 2,300 | 29 | 75,000 |
| 4 | 70 | 17 | 2,900 | 30 | 100,000 |
| 5 | 100 | 18 | 3,600 | 31 | 150,000 |
| 6 | 140 | 19 | 4,400 | 32 | 200,000 |
| 7 | 200 | 20 | 5,400 | 33 | 300,000 |
| 8 | 280 | 21 | 6,800 | 34 | 400,000 |
| 9 | 380 | 22 | 8,400 | 35 | 500,000 |
| 10 | 500 | 23 | 10,200 | 36 | 750,000 |
| 11 | 650 | 24 | 12,500 | 37 | 1,500,000 |
| 12 | 850 | 25 | 17,500 | 38 | 2,500,000 |
| 13 | 1,100 | 26 | 25,000 | 39 | 5,000,000 |
+----------------------------------------------------------+
Maximum level is 40 and maximum experience is 9,999,999
There are penalties to experience to help balance out the classes and
races. These are listed above and are used to figure out your actual
experience required.
For example: For a 10'th level Gnomish Mage to achieve 11'th level
needs:
500 * (1 + 0.25 + 0.30) = 775 x.p.
(base) (gnome) (mage)
Note: Even for the worst case (Gnomish Ranger) it is still possible
to achieve the 40th level. (5,000,000*(1+.25+.40)=8,250,000 experience)
(Note: A Gnomish Ranger can't exist, this was just a worst cast scenario)
The program internally keeps experience out to the second decimal place
even though it only displays the integer portion on the screen.
There are many ways to gain experience. This list shows a few.
1. Defeating monsters
2. Disarming traps
3. Picking locks
4. Using a scroll, potion, staff, wand, or rod for the first time
and discovering what it did.
5. Casting a spell successfully for the first time.
6. Drinking a potion of gain experience
Identifying objects will give (item level + char level/2) /char level
experience points.
Each experience level has a title which is displayed under your name
and class. Below is a listing of all the titles for each level and
class.
Warrior Mage Priest Rogue Ranger Paladin
1 Rookie Novice Believer Vagabond Runner(1st) Gallant
2 Private Apprentice Acolyte(1st) Footpad Runner(2nd) Keeper(1st)
3 Soldier Trickster-1 Acolyte(2nd) Cutpurse Runner(3rd) Keeper(2nd)
4 Mercenary Trickster-2 Acolyte(3rd) Robber Strider(1st) Keeper(3rd)
5 Veteran(1st) Trickster-3 Adept(1st) Burglar Strider(2nd) Keeper(4th)
6 Veteran(2nd) Cabalist-1 Adept(2nd) Filcher Strider(3rd) Keeper(5th)
7 Veteran(3rd) Cabalist-2 Adept(3rd) Sharper Scout(1st) Keeper(6th)
8 Warrior(1st) Cabalist-3 Priest(1st) Magsman Scout(2nd) Keeper(7th)
9 Warrior(2nd) Visionist Priest(2nd) Common Rogue Scout(3rd) Keeper(8th)
10 Warrior(3rd) Phantasmist Priest(3rd) Rogue(1st) Scout(4th) Keeper(9th)
11 Warrior(4th) Shadowist Priest(4th) Rogue(2nd) Scout(5th) Protector-1
12 Swordsman-1 Spellbinder Priest(5th) Rogue(3rd) Courser(1st) Protector-2
13 Swordsman-2 Illusionist Priest(6th) Rogue(4th) Courser(2nd) Protector-3
14 Swordsman-3 Evoker(1st) Priest(7th) Rogue(5th) Courser(3rd) Protector-4
15 Hero Evoker(2nd) Priest(8th) Rogue(6th) Courser(4th) Protector-5
16 Swashbuckler Evoker(3rd) Priest(9th) Rogue(7th) Courser(5th) Protector-6
17 Myrmidon Evoker(4th) Curate(1st) Rogue(8th) Tracker(1st) Protector-7
18 Champion-1 Conjurer Curate(2nd) Rogue(9th) Tracker(2nd) Protector-8
19 Champion-2 Theurgist Curate(3rd) Master Rogue Tracker(3rd) Defender-1
20 Champion-3 Thaumaturge Curate(4th) Expert Rogue Tracker(4th) Defender-2
21 Superhero Magician Curate(5th) Senior Rogue Tracker(5th) Defender-3
22 Knight Enchanter Curate(6th) Chief Rogue Tracker(6th) Defender-4
23 Superior Knt Warlock Curate(7th) Prime Rogue Tracker(7th) Defender-5
24 Gallant Knt Sorcerer Curate(8th) Low Thief Tracker(8th) Defender-6
25 Knt Errant Necromancer Curate(9th) Thief(1st) Tracker(9th) Defender-7
26 Guardian Knt Mage(1st) Canon(1st) Thief(2nd) Guide(1st) Defender-8
27 Baron Mage(2nd) Canon(2nd) Thief(3rd) Guide(2nd) Warder(1st)
28 Duke Mage(3rd) Canon(3rd) Thief(4th) Guide(3rd) Warder(2nd)
29 Lord(1st) Mage(4th) Canon(4th) Thief(5th) Guide(4th) Warder(3rd)
30 Lord(2nd) Mage(5th) Canon(5th) Thief(6th) Guide(5th) Warder(4th)
31 Lord(3rd) Wizard(1st) Low Lama Thief(7th) Guide(6th) Warder(5th)
32 Lord(4th) Wizard(2nd) Lama-1 Thief(8th) Guide(7th) Warder(6th)
33 Lord(5th) Wizard(3rd) Lama-2 Thief(9th) Guide(8th) Warder(7th)
34 Lord(6th) Wizard(4th) Lama-3 High Thief Guide(9th) Warder(8th)
35 Lord(7th) Wizard(5th) High Lama Master Thief Pathfinder-1 Warder(9th)
36 Lord(8th) Wizard(6th) Great Lama Executioner Pathfinder-2 Guardian
37 Lord(9th) Wizard(7th) Patriarch Low Assassin Pathfinder-3 Chevalier
38 Lord Gallant Wizard(8th) High Priest Assassin Ranger Justiciar
39 Lord Keeper Wizard(9th) Great Priest High AssassinHigh Ranger Paladin
40 Lord Noble Wizard Lord Noble Priest Guildmaster Ranger Lord High Lord
---------------
--------------------------------| The Dungeon |-------------------------------
---------------
The City:
The city is a special part of the game of moria. You start the game here.
Unlike other levels of the dungeon, the town is only one screen big and it has
stores that will buy and sell items you find in the store. There are monsters
on this level, but since it is assumed that you grew up in an environment like
this, you will get zero experience points for killing town creatures.
Stores:
There are six kinds of stores on the town level:
General stores: sell food, water, cloaks, picks, light sources, and spikes
Weapon shop: sells weapons
Armor shop: sells armor
Temple: Sells potion, scrolls, prayer books, and some bashing weapons
Alchemists shop: Sells potions, scrolls
Magic shop: Sells magic books, wands, staffs, rings, amulets
Each store can have a different shopkeeper that will determine base prices,
haggling difficulty, and overall pleasantness.
+----------------------------------------------------------------------------+
| Shop Keeper | Max$ | First | Final | Haggle % | Race | Insults |
+-----------General Store----------------------------------------------------+
| Erick the Honest | 250 | 175 | 108 | 4 | Hu | 12 |
| Andy the Friendly | 200 | 170 | 108 | 5 | Hl | 15 |
| Lyar-el the Comley | 300 | 165 | 107 | 6 | El | 18 |
+------------------Armory----------------------------------------------------+
| Mauglin the Grumpy |32000 | 200 | 112 | 4 | Dw | 5 |
| Darg-Low the Grim |10000 | 190 | 111 | 4 | Hu | 9 |
| Mauglim the Horrible | 3000 | 200 | 113 | 5 | HO | 9 |
+-------------Weaponsmith----------------------------------------------------+
| Arndal Best-Slayer |10000 | 185 | 110 | 5 | HE | 8 |
| Oglign Dragon-Slayer |32000 | 195 | 112 | 4 | Dw | 8 |
| Ithyl-Mak the Beastly | 3000 | 210 | 115 | 6 | HT | 8 |
+------------------Temple----------------------------------------------------+
| Hardblow the Humble | 3500 | 175 | 109 | 6 | Hu | 15 |
| Gunnar the Paladin | 5000 | 185 | 110 | 5 | Hu | 23 |
| Delilah the Pure |25000 | 180 | 107 | 6 | HE | 20 |
+---------------Alchemist----------------------------------------------------+
| Ga-nat the Greedy |12000 | 220 | 115 | 4 | Gn | 9 |
| Muaser the Chemist |10000 | 190 | 111 | 5 | HE | 8 |
| Wizzle the Chaotic |10000 | 190 | 110 | 6 | Hl | 8 |
+--------------Magic Shop----------------------------------------------------+
| Valeria Starshine |32000 | 175 | 110 | 5 | El | 11 |
| Gopher the Great! |20000 | 215 | 113 | 6 | Gn | 10 |
| Inglorian the Mage |32000 | 200 | 110 | 7 | Hu | 10 |
+----------------------------------------------------------------------------+
Max$: Amount of gold they can buy items for. Hence, you can't sell a 3000
gp cloak to most general stores, because they can't afford it.
First: Percent Markup of the base price used in the first offer.
Final: Percent Markup of the base price used in their Final Offer.
Hagggle%:What percent you must increase your offer by and not insult keeper.
Race: What race the shopkeeper is:
Hu Human Hl Halfling
El Elf HE Half-Elf
Gn Gnome HO Half-Orc
Dw Dwarf HT Half-Troll
Insult: The number of times you can insult the shopkeeper before he kicks you
out of his store.
Haggling:
Haggling is one of the most irritating skills in the game, according to most
people. There are been methods of eliminating haggling, or making it an option
in the game. Here is a detailed method of how to haggle and get the best price
on an item.
Final offer price
Base cost of item
* Final offer markup
* Race adjustment
* CHA adjustment
--- Final offer price
The initial offer price is the same, except substitute the First instead of
Final in the second line.
If the item is unidentified, the price is determined by the table below. Using
the real price would allow players to identify the relative value of items by
offering to sell them.
+---------------------------+
| Unidentified Item | Price |
+---------------------------+
| Weapon or Armor | Base |
| Diggers | Base |
| Food | 1 |
| Potion | 20 |
| Scrolls | 20 |
| Amulet | 45 |
| Ring | 45 |
| Wand | 50 |
| Staff | 70 |
+---------------------------+
If a wand or staff whose type is known, but not the number of charges, the base
price for the wand/staff is used.
If a non-cursed type of ring or amulet is known, but not the bonus, then the
price is still the base price of the ring/amulet
Ration type foods are always identified. Only molds and mushrooms are above.
Race adjustment is how well members of two races get along. The table below
is the percent markup based on the race of the player and the shopkeeper.
+----------------Shopkeeper Race-------------------------------------------+
| Player | Human | H-Elf | Elf | H-ling | Gnome | Dwarf | H-Orc | H-Troll |
+--------------------------------------------------------------------------+
| Human | 100 | 105 | 105 | 110 | 113 | 115 | 120 | 125 |
| Half-Elf| 110 | 100 | 100 | 105 | 110 | 120 | 125 | 130 |
| Elf | 110 | 105 | 100 | 105 | 110 | 120 | 125 | 130 |
| Halfling| 115 | 110 | 105 | 95 | 105 | 110 | 115 | 130 |
| Gnome | 115 | 115 | 110 | 105 | 95 | 110 | 115 | 130 |
| Dwarf | 115 | 120 | 120 | 110 | 110 | 95 | 125 | 135 |
| Half-Orc| 115 | 120 | 125 | 115 | 115 | 130 | 110 | 115 |
| Half-Trl| 110 | 115 | 115 | 110 | 110 | 130 | 110 | 110 |
+--------------------------------------------------------------------------+
When offering a price, if you didn't increase (decrease for selling) you offer
by the Haggle% of the shopkeeper, he is insulted. If you have insulted him
the number of times in the Insult column, he closes his store for 1000 turns.
If you increase it by more than 3*Haggle%, then instead of the shopkeeper
matching your change, he'll just use 3*Haggle%. Thus you have just given the
shopkeeper some free money.
If the number of good haggles > 3* bad haggles + 5 + final/50 then you no
longer need to haggle for items that have a final offer of Final. (above)
The Underground:
Each level of the underground is filled with rooms, monsters, and treasure.
These levels are much bigger than the town level, typically 66 high and 198
characters wide. When you pass through a stair, the old level is destroyed
and a new one created. There will not be a staircase for you to return to the
old level, after going through a staircase. You will have to find one on the
level.
Traps:
There are many traps to be found in the dungeons. Some of these traps are
just natural occurances, but others are set by monsters to try and kill the
adventurer.
+-----------------------------------------------------------------------------+
| Trap Desc | Exp | Description |
+-----------------------------------------------------------------------------+
| open pit | 1 | Fall for 2d6 damage. Visible trap |
| arrow trap | 3 | Arrow doing 1d8 damage |
| covered pit | 2 | Fall for 2d6 damage. |
| trap door | 5 | Fall for 2d8 damage. Go down one level |
| gas trap | 3 | Fall asleep for 1d10+4 turns. |
| loose rock | 0 | Hidden object under a rock. Not really a trap |
| dart trap | 5 | Lowers Strength by 1 |
| strange rune | 5 | Teleport trap |
| loose rock | 5 | Falling rock hits for 2d6 damage. Leaves rubble |
| gas trap | 10 | Corrodes a piece of armor |
| strange rune | 5 | Summon 1d3+2 monsters |
| blackened spot | 10 | Fire trap doing 4d6 damage |
| corroded rock | 10 | Acid trap doing 4d6 damage |
| gas trap | 5 | Posion gas going 2d6 damage + poisoned |
| gas trap | 5 | Blinded for 1d50+50 turns |
| gas trap | 5 | Confused for 1d15+15 turns |
| dart trap | 5 | Slowed for 1d20+10 turns |
| dart trap | 5 | Lowers Constitution by 1 |
| a strange rune | 0 | Glyph of warding, rune of protection. Harmless |
+-----------------------------------------------------------------------------+
----------
-----------------------------------| Combat |---------------------------------
----------
Monster Descriptions (Get ready!)
+-----------------------------------------------------------------------------+
| Breathe Fire--------------------------------------------------------------+ |
| Breathe Frost------------------------------------------------------------+| |
| Breathe Acid------------------------------------------------------------+|| |
| Breathe Gas------------------------------------------------------------+||| |
| Breathe Lightning-----------------------------------------------------+|||| |
| Drain Mana-----------------------------------------------------------+||||| |
| Slow Person---------------------------------------------------------+|||||| |
| Summon Undead------------------------------------------------------+||||||| |
| Summon Monsters---------------------------------------------------+|||||||| |
| Cause Fear-------------------------------------------------------+||||||||| |
| Cause Confusion-------------------------------------------------+|||||||||| |
| Cause Blindness------------------------------------------------+||||||||||| |
| Hold Person---------------------------------------------------+|||||||||||| |
| Cause Serious Wounds-----------------------------------------+||||||||||||| |
| Cause Light Wounds------------------------------------------+|||||||||||||| |
| Teleport to monster----------------------------------------+||||||||||||||| |
| Teleport Long---------------------------------------------+|||||||||||||||| |
| Teleport Short-------------------------------------------+||||||||||||||||| |
| Casting amount (1 time in x)---------------------------+ |||||||||||||||||| |
+-----------------------------------------------------+ | |||||||||||||||||| |
| Win-the-Game Creatures----------------------------+ | | |||||||||||||||||| |
| 4d2 objects/gold---------------------------------+| | | |||||||||||||||||| |
| 2d2 objects/gold--------------------------------+|| | | |||||||||||||||||| |
| 1d2 objects/gold-------------------------------+||| | | |||||||||||||||||| |
| 90% time has treasure-------------------------+|||| | | |||||||||||||||||| |
| 60% time has treasure------------------------+||||| | | |||||||||||||||||| |
| Carries gold--------------------------------+|||||| | | |||||||||||||||||| |
| Carries objects----------------------------+||||||| | | |||||||||||||||||| |
| Multiply Monster--------------------------+|||||||| | | |||||||||||||||||| |
| Pickup objects---------------------------+||||||||| | | |||||||||||||||||| |
| Move through creatures------------------+|||||||||| | | |||||||||||||||||| |
| Move through walls---------------------+||||||||||| | | |||||||||||||||||| |
| Move through door---------------------+|||||||||||| | | |||||||||||||||||| |
| Invisible----------------------------+||||||||||||| | | |||||||||||||||||| |
| 75% random movement-----------------+|||||||||||||| | | |||||||||||||||||| |
| 40% random movement----------------+||||||||||||||| | | |||||||||||||||||| |
| 20% random movement---------------+|||||||||||||||| | | |||||||||||||||||| |
| No physical movement-------------+||||||||||||||||| | | |||||||||||||||||| |
| Move and attack normal ---------+|||||||||||||||||| | | |||||||||||||||||| |
| Move only to attack ----------+||||||||||||||||||| | | |||||||||||||||||| |
+------------------------------+ |||||||||||||||||||| | | |||||||||||||||||| |
| Monster | Exp | vvvvvvvvvvvvvvvvvvvv | v vvvvvvvvvvvvvvvvvv |
+-----------------------------------------------------------------------------+
|Filthy Street Urchin | 0 | x x x x | 0 |
|Blubbering Idiot | 0 | x x x x | 0 |
|Pitiful-Looking Beggar | 0 | x x x x | 0 |
|Mangy-Looking Leper | 0 | x x x x | 0 |
|Squint-Eyed Rogue | 0 | x x x xxx | 0 |
|Singing, Happy Drunk | 0 | xxx x x xx | 0 |
|Mean-Looking Mercenary | 0 | x x x x xx x | 0 |
|Battle-Scarred Veteran | 0 | x x x x xx x | 0 |
|Grey Mushroom patch | 1 | x | 0 |
|Giant Yellow Centipede | 2 | x | 0 |
|Giant White Centipede | 2 | x x | 0 |
|White Icky-Thing | 2 | x x | 0 |
|Clear Icky-Thing | 1 | x x x | 0 |
|Giant White Mouse | 1 | x x x | 0 |
|Large Brown Snake | 3 | x x | 0 |
|Large White Snake | 2 | x x | 0 |
|Kobold | 5 | x x xxx | 0 |
|White Worm mass | 2 | x x x | 0 |
|Floating Eye | 1 | x | 13 x |
|Shrieker Mushroom patch| 1 | x | 0 |
|Blubbering Icky-Thing | 8 | x x xx xx x | 0 |
|Metallic Green Centipede| 3 | x x | 0 |
|Novice Warrior | 6 | x x xxx | 0 |
|Novice Rogue | 6 | x x xxx | 0 |
|Novice Priest | 7 | x x xxx | 12 x x |
|Novice Mage | 7 | x x xxx | 12 x x x |
|Yellow Mushroom patch | 2 | x | 0 |
|White Jelly | 10 | x | 0 |
|Giant Green Frog | 6 | x x | 0 |
|Giant Black Ant | 8 | x x | 0 |
|White Harpy | 5 | x x | 0 |
|Blue Yeek | 4 | x x xxx | 0 |
|Green Worm mass | 3 | x x x | 0 |
|Large Black Snake | 9 | x x | 0 |
|Poltergeist | 6 | x xxxx x x xxxx | 15 x |
|Metallic Blue Centipede| 7 | x x | 0 |
|Giant White Louse | 1 | x x x | 0 |
|Black Naga | 20 | x x x xxx | 0 |
|Spotted Mushroom patch | 3 | x | 0 |
|Yellow Jelly | 12 | x | 15 x |
|Scruffy-Looking Hobbit | 4 | x x xxx | 0 |
|Huge Brown Bat | 4 | x x | 0 |
|Giant White Ant | 7 | x | 0 |
|Yellow Mold | 9 | x | 0 |
|Metallic Red Centipede | 12 | x x | 0 |
|Yellow Worm mass | 4 | x x x | 0 |
|Large Green Snake | 10 | x x | 0 |
|Radiation Eye | 6 | x | 11 x |
|Drooling Harpy | 7 | x x | 0 |
|Silver Mouse | 1 | x x x | 0 |
|Black Mushroom patch | 8 | x | 0 |
|Blue Jelly | 14 | x | 0 |
|Creeping Copper Coins | 9 | x x x | 0 |
|Giant White Rat | 1 | x x x | 0 |
|Giant Black Centipede | 11 | x x | 0 |
|Giant Blue Centipede | 10 | x | 0 |
|Blue Worm mass | 5 | x x x | 0 |
|Large Grey Snake | 14 | x x | 0 |
|Jackal | 8 | x x | 0 |
|Green Naga | 30 | x x x xxx | 0 |
|Green Glutton Ghost | 15 | x xxx x x xxxx | 15 xx |
|White Mushroom patch | 5 | x | 0 |
|Green Jelly | 18 | x | 0 |
|Skeleton Kobold | 12 | x x | 0 |
|Silver Jelly | 15 | x | 0 |
|Giant Black Frog | 12 | x x | 0 |
|Grey Icky-Thing | 10 | x x | 0 |
|Disenchanter Eye | 20 | x | 9 x |
|Black Yeek | 8 | x x xxx | 0 |
|Red Worm mass | 6 | x x x | 0 |
|Giant House Fly | 10 | x x | 0 |
|Copperhead Snake | 15 | x x | 0 |
|Rot Jelly | 15 | x | 0 |
|Purple Mushroom patch | 12 | x | 0 |
|Brown Mold | 20 | x | 0 |
|Giant Brown Bat | 10 | x xx | 0 |
|Creeping Silver Coins | 18 | x xx x | 0 |
|Orc | 16 | x x xx x | 0 |
|Grey Harpy | 14 | x x | 0 |
|Blue Icky-Thing | 12 | x x | 0 |
|Rattlesnake | 20 | x x | 0 |
|Bloodshot Eye | 15 | x | 7 x |
|Red Naga | 40 | x x x xxx | 0 |
|Red Jelly | 26 | x | 0 |
|Giant Red Frog | 16 | x x | 0 |
|Green Icky-Thing | 18 | x x | 0 |
|Zombie Kobold | 14 | x x | 0 |
|Lost Soul | 18 | x xx x x x xxxx | 15 x x |
|Greedy Little Gnome | 13 | x x xx x | 0 |
|Giant Green Fly | 15 | x x | 0 |
|Brown Yeek | 11 | x x xxx | 0 |
|Green Mold | 28 | x | 0 |
|Skeleton Orc | 26 | x x | 0 |
|Seedy Looking Human | 22 | x x xx x | 0 |
|Red Icky-Thing | 22 | x x | 0 |
|Bandit | 26 | x x xx x | 0 |
|Yeti | 30 | x x | 0 |
|Bloodshot Icky-Thing | 24 | x x | 11 x |
|Giant Grey Rat | 2 | x x x | 0 |
|Black Harpy | 19 | x x | 0 |
|Giant Black Bat | 16 | x x | 0 |
|Clear Yeek | 14 | x xx xxx | 0 |
|Orc Shaman | 30 | x x xx x | 5 x x |
|Giant Red Ant | 22 | x | 0 |
|King Cobra | 28 | x x | 0 |
|Clear Mushroom patch | 1 | x x x | 0 |
|Giant White Tick | 27 | x x | 0 |
|Hairy Mold | 32 | x | 0 |
|Disenchanter Mold | 40 | x | 11 x |
|Giant Red Centipede | 24 | x | 0 |
|Creeping Gold Coins | 32 | x x xx | 0 |
|Giant Fruit Fly | 4 | x x x | 0 |
|Brigand | 35 | x x xx x | 0 |
|Orc Zombie | 30 | x x | 0 |
|Orc Warrior | 34 | x x xx x | 0 |
|Vorpal Bunny | 2 | x x x | 0 |
|Nasty Little Gnome | 32 | x x xx x | 5 xx x x |
|Hobgoblin | 38 | x x xxxx | 0 |
|Black Mamba | 40 | x x | 0 |
|Grape Jelly | 60 | x | 11 x |
|Master Yeek | 28 | x x xxx | 8 x x |
|Priest | 36 | x x xx x | 5 x x |
|Giant Clear Ant | 24 | x x | 0 |
|Air Spirit | 40 | x xxx | 0 |
|Skeleton Human | 38 | x x | 0 |
|Human Zombie | 34 | x x | 0 |
|Moaning Spirit | 44 | x x x x x xxxx | 15 x x |
|Swordsman | 40 | x x xx x | 0 |
|Killer Brown Beetle | 38 | x x | 0 |
|Ogre | 42 | x x xxx | 0 |
|Giant Red Speckled Frog| 32 | x x | 0 |
|Magic User | 35 | x x xx x | 3 x x x |
|Black Orc | 40 | x x xx x | 0 |
|Giant Long-Eared Bat | 20 | x x | 0 |
|Giant Gnat | 1 | x x x | 0 |
|Killer Green Beetle | 46 | x x | 0 |
|Giant Flea | 1 | x x x | 0 |
|Giant White Dragon Fly | 54 | x x | 10 x |
|Hill Giant | 52 | x x xxx | 0 |
|Skeleton Hobgoblin | 46 | x x | 0 |
|Flesh Golem | 48 | x | 0 |
|White Dragon Bat | 40 | x x | 4 x |
|Giant Black Louse | 1 | x x x | 0 |
|Guardian Naga | 60 | x x x xxx x | 0 |
|Giant Grey Bat | 22 | x x | 0 |
|Giant Clear Centipede | 30 | x x | 0 |
|Giant Yellow Tick | 48 | x x | 0 |
|Giant Ebony Ant | 3 | x x | 0 |
|Frost Giant | 54 | x x xxx | 0 |
|Clay Golem | 50 | x | 0 |
|Huge White Bat | 3 | x x x | 0 |
|Giant Tan Bat | 18 | x x | 0 |
|Violet Mold | 50 | x | 9 x |
|Umber Hulk | 75 | x x | 0 |
|Gelatinous Cube | 36 | x x xx xxxx x | 0 |
|Giant Black Rat | 3 | x x x | 0 |
|Giant Green Dragon Fly | 58 | x x | 10 x |
|Fire Giant | 62 | x x xxx | 0 |
|Green Dragon Bat | 44 | x x | 4 x |
|Quasit | 48 | x x xx x x | 10 xxxx x |
|Troll | 64 | x x xxxx | 0 |
|Water Spirit | 58 | x x | 0 |
|Giant Brown Scorpion | 62 | x x | 0 |
|Earth Spirit | 64 | x x xx x | 0 |
|Fire Spirit | 66 | x x | 0 |
|Uruk-Hai Orc | 68 | x x xx x | 0 |
|Stone Giant | 80 | x x xxx | 0 |
|Stone Golem | 100 | x | 0 |
|Grey Ooze | 40 | x x xx xxx | 0 |
|Disenchanter Ooze | 50 | x x xx xxx | 0 |
|Giant Spotted Rat | 3 | x x x | 0 |
|Mummified Kobold | 46 | x x xx x | 0 |
|Killer Black Beetle | 75 | x x | 0 |
|Red Mold | 64 | x | 0 |
|Quylthulg | 200 | x x | 7 x x |
|Giant Red Bat | 40 | x x | 0 |
|Giant Black Dragon Fly | 58 | x x | 9 x |
|Cloud Giant | 125 | x x xxx | 0 |
|Black Dragon Bat | 50 | x x | 4 x |
|Blue Dragon Bat | 54 | x x | 4 x |
|Mummified Orc | 56 | x x xx x | 0 |
|Killer Boring Beetle | 70 | x x | 0 |
|Killer Stag Beetle | 80 | x x | 0 |
|Black Mold | 68 | x | 0 |
|Iron Golem | 160 | x | 0 |
|Giant Yellow Scorpion | 60 | x x | 0 |
|Green Ooze | 6 | x x x xxxxxx | 0 |
|Black Ooze | 7 | x x x xxxxxx | 11 x |
|Warrior | 60 | x x xx x | 0 |
|Red Dragon Bat | 60 | x x | 4 x |
|Killer Blue Beetle | 85 | x x | 0 |
|Giant Silver Ant | 45 | x x | 0 |
|Crimson Mold | 65 | x | 0 |
|Forest Wight | 140 | x x x xxxx | 15 x |
|Berzerker | 65 | x x xx x | 0 |
|Mummified Human | 70 | x x xx x | 0 |
|Banshee | 60 | x xx x x x xxxx | 15 x x |
|Giant Troll | 85 | x x xxxx | 0 |
|Giant Brown Tick | 70 | x x | 0 |
|Killer Red Beetle | 85 | x x | 0 |
|Wooden Mold | 100 | x | 0 |
|Giant Blue Dragon Fly | 75 | x x | 9 x |
|Giant Grey Ant Lion | 90 | x x x | 0 |
|Disenchanter Bat | 75 | x x | 0 |
|Giant Fire Tick | 90 | x x | 0 |
|White Wraith | 165 | x x x xxxx | 12 x |
|Giant Black Scorpion | 85 | x x | 0 |
|Clear Ooze | 12 | x x x xx xxx | 0 |
|Killer Fire Beetle | 95 | x x | 0 |
|Vampire | 175 | x x xxx x | 9 x x |
|Giant Red Dragon Fly | 75 | x x | 8 x |
|Shimmering Mold | 180 | x | 0 |
|Black Knight | 140 | x x xx x | 15 x |
|Mage | 150 | x x xx x | 3 xxx xx x |
|Ice Troll | 160 | x x xxxx | 0 |
|Giant Purple Worm | 400 | x x | 0 |
|Young Blue Dragon | 300 | x x xxxxx | 11 x x |
|Young White Dragon | 275 | x x xxxxx | 11 x x |
|Young Green Dragon | 290 | x x xxxxx | 11 x x |
|Giant Fire Bat | 85 | x x | 0 |
|Giant Glowing Rat | 4 | x x x | 0 |
|Skeleton Troll | 225 | x x | 0 |
|Giant Lightning Bat | 80 | x x | 0 |
|Giant Static Ant | 80 | x x | 0 |
|Grave Wight | 325 | x x x xxxx | 10 x x |
|Killer Slicer Beetle | 200 | x x | 0 |
|Giant White Ant Lion | 175 | x x x | 0 |
|Ghost | 350 | x x x x x xxx x | 15 x x |
|Giant Black Ant Lion | 170 | x x x | 0 |
|Death Watch Beetle | 190 | x x | 0 |
|Ogre Mage | 250 | x x xx x | 5 x x xx x x |
|Two-Headed Troll | 275 | x x xxxx | 0 |
|Invisible Stalker | 200 | x xxx | 0 |
|Giant Hunter Ant | 150 | x | 0 |
|Ninja | 300 | x x xx x | 0 |
|Barrow Wight | 375 | x x x xxxx | 8 xx x |
|Skeleton 2-Headed Troll| 325 | x x | 0 |
|Water Elemental | 325 | x x x | 0 |
|Fire Elemental | 350 | x x x | 0 |
|Lich | 750 | x x xxxxx | 5 xxx xxxxx xx |
|Master Vampire | 700 | x x xxx x | 7 xx x |
|Spirit Troll | 425 | x x x x xxx x | 0 |
|Giant Red Scorpion | 275 | x x | 0 |
|Earth Elemental | 375 | x x xxxx | 0 |
|Young Black Dragon | 600 | x x xxxxx | 11 x x |
|Young Red Dragon | 650 | x x xxxxx | 10 x x |
|Necromancer | 600 | x x xx x | 3 xx xxx x x |
|Mummified Troll | 400 | x x xxxx | 0 |
|Giant Red Ant Lion | 350 | x x x | 0 |
|Mature White Dragon | 1000 | x x xxxx x | 10 x x |
|Xorn | 650 | x xx x | 0 |
|Giant Mottled Ant Lion | 350 | x x x | 0 |
|Grey Wraith | 700 | x x x xxxx | 8 xx x |
|Young Multi-Hued Dragon| 1250 | x x xxxx x | 5 x xxxxx |
|Mature Blue Dragon | 1200 | x x xxxx x | 9 x x |
|Mature Green Dragon | 1100 | x x xxxx x | 10 x x |
|Iridescent Beetle | 850 | x x | 0 |
|King Vampire | 1000 | x x xxx x | 7 xx x |
|King Lich | 1400 | x x xxxxx | 3 xxx xxxxx xx |
|Mature Red Dragon | 1400 | x x xxxx x | 8 xx x |
|Mature Black Dragon | 1350 | x x xxxx x | 9 x x |
|Mature MultiHued Dragon| 1650 | x x xxxx xx | 5 x xx xxxxx |
|Ancient White Dragon | 1500 | x xxxx x | 9 x xx x |
|Emperor Wight | 1600 | x x x xx xx | 6 xx x |
|Black Wraith | 1700 | x x x xxxxx | 7 xx x |
|Nether Wraith | 2100 | x x xxx xxxxx | 6 x xx x x |
|Sorcerer | 2150 | x x xxxxx | 3 xxx xxxxxxxx |
|Ancient Blue Dragon | 2500 | x xxxx x | 8 x xx x |
|Ancient Green Dragon | 2400 | x xxxx x | 9 x xx x |
|Ancient Black Dragon | 2500 | x xxxx x | 7 x xx x |
|Crystal Ooze | 8 | x x xx xxxxxx | 0 |
|Disenchanter Worm | 30 | x x x | 0 |
|Rotting Quylthulg | 1000 | x x | 4 x x |
|Ancient Red Dragon | 2750 | x xxxx xx | 6 xxxx x |
|Death Quasit | 1000 | x x xx x x | 10 xxxx x |
|Emperor Lich |10000 | x x xxxx x | 2 xxx xxxxx xx |
|Ancient MultiHued Dragn|12000 | x xxxxxxx | 5 xxxx x xxxxx |
|Evil Iggy |18000 | x xx x xxxxxxx | 3 x xxx x xxx |
|Balrog |55000 | x xxxxx xxxxxxxx | 3 x xxx xxx x |
+-----------------------------------------------------------------------------+
+-----------------------------------------------------------------------------+
| Monster | Spd | Attacks |
+-----------------------------------------------------------------------------+
| Filthy Street Urchin | 1 | ATCK 0d 0 STL$ 0d 0 |
| Blubbering Idiot | 1 | ATCK 0d 0 |
| Pitiful-Looking Beggar | 1 | ATCK 0d 0 |
| Mangy-Looking Leper | 1 | ATCK 0d 0 |
| Squint-Eyed Rogue | 1 | ATCK 1d 6 STLO 0d 0 |
| Singing, Happy Drunk | 1 | ATCK 0d 0 |
| Mean-Looking Mercenary | 1 | ATCK 1d10 |
| Battle-Scarred Veteran | 1 | ATCK 2d 6 |
| Grey Mushroom patch | 1 | CONF 1d 4 |
| Giant Yellow Centipede | 1 | ATCK 1d 3 ATCK 1d 3 |
| Giant White Centipede | 1 | ATCK 1d 2 ATCK 1d 2 |
| White Icky-Thing | 1 | ATCK 1d 2 |
| Clear Icky-Thing | 1 | ATCK 1d 2 |
| Giant White Mouse | 1 | ATCK 1d 2 |
| Large Brown Snake | 0 | ATCK 1d 3 ATCK 1d 4 |
| Large White Snake | 1 | ATCK 1d 1 |
| Kobold | 1 | ATCK 1d 6 |
| White Worm mass | 0 | POIS 1d 2 |
| Floating Eye | 1 | PARA 0d 0 |
| Shrieker Mushroom patch | 1 | AGGR 0d 0 |
| Blubbering Icky-Thing | 1 | POIS 1d 4 FOD- 0d 0 |
| Metallic Green Centipede| 2 | ATCK 1d 1 |
| Novice Warrior | 1 | ATCK 1d 7 |
| Novice Rogue | 1 | ATCK 1d 6 STL$ 0d 0 |
| Novice Priest | 1 | ATCK 1d 5 |
| Novice Mage | 1 | ATCK 1d 4 |
| Yellow Mushroom patch | 1 | FEAR 1d 6 |
| White Jelly | 2 | POIS 1d 2 |
| Giant Green Frog | 1 | ATCK 1d 3 |
| Giant Black Ant | 1 | ATCK 1d 4 |
| White Harpy | 1 | ATCK 1d 1 ATCK 1d 1 ATCK 1d 2 |
| Blue Yeek | 1 | ATCK 1d 5 |
| Green Worm mass | 0 | CORR 1d 3 |
| Large Black Snake | 0 | ATCK 1d 4 ATCK 1d 6 |
| Poltergeist | 3 | FEAR 1d 1 |
| Metallic Blue Centipede | 2 | ATCK 1d 2 |
| Giant White Louse | 2 | ATCK 1d 1 |
| Black Naga | 1 | ATCK 1d 8 |
| Spotted Mushroom patch | 1 | POIS 2d 4 |
| Yellow Jelly | 2 | POIS 1d 3 |
| Scruffy-Looking Hobbit | 1 | ATCK 1d 4 STL$ 0d 0 |
| Huge Brown Bat | 3 | ATCK 1d 2 |
| Giant White Ant | 1 | ATCK 1d 4 |
| Yellow Mold | 1 | ATCK 1d 4 |
| Metallic Red Centipede | 2 | ATCK 1d 2 |
| Yellow Worm mass | 0 | DEX- 1d 3 |
| Large Green Snake | 0 | ATCK 1d 4 ATCK 1d 6 |
| Radiation Eye | 1 | STR- 1d 6 |
| Drooling Harpy | 1 | ATCK 1d 1 ATCK 1d 1 ATCK 1d 2 ATCK 0d 0 |
| Silver Mouse | 1 | LIT- 1d 1 |
| Black Mushroom patch | 1 | ATCK 1d 3 |
| Blue Jelly | 1 | COLD 1d 6 |
| Creeping Copper Coins | 0 | ATCK 1d 4 POIS 2d 4 |
| Giant White Rat | 1 | POIS 1d 3 |
| Giant Black Centipede | 1 | ATCK 1d 2 ATCK 1d 2 |
| Giant Blue Centipede | 1 | ATCK 1d 3 ATCK 1d 4 |
| Blue Worm mass | 0 | COLD 1d 4 |
| Large Grey Snake | 0 | ATCK 1d 5 ATCK 1d 8 |
| Jackal | 1 | ATCK 1d 6 |
| Green Naga | 1 | ATCK 1d 8 ACID 2d 6 |
| Green Glutton Ghost | 3 | FOD- 1d 1 |
| White Mushroom patch | 1 | PARA 2d 4 |
| Green Jelly | 2 | CORR 1d 2 |
| Skeleton Kobold | 1 | ATCK 1d 6 |
| Silver Jelly | 1 | LIT- 1d 3 |
| Giant Black Frog | 1 | ATCK 1d 6 |
| Grey Icky-Thing | 1 | ATCK 1d 5 |
| Disenchanter Eye | 0 | DENC 0d 0 |
| Black Yeek | 1 | ATCK 1d 5 |
| Red Worm mass | 0 | FIRE 1d 6 |
| Giant House Fly | 3 | ATCK 1d 2 |
| Copperhead Snake | 1 | POIS 2d 4 |
| Rot Jelly | 1 | FOD- 2d 3 |
| Purple Mushroom patch | 2 | CON- 1d 2 |
| Brown Mold | 1 | CONF 1d 4 |
| Giant Brown Bat | 3 | ATCK 1d 3 |
| Creeping Silver Coins | 0 | ATCK 1d 6 POIS 2d 6 |
| Orc | 1 | ATCK 1d 8 |
| Grey Harpy | 2 | ATCK 1d 2 ATCK 1d 2 ATCK 1d 2 |
| Blue Icky-Thing | 1 | COLD 2d 3 |
| Rattlesnake | 1 | POIS 2d 5 |
| Bloodshot Eye | 1 | BLND 2d 6 |
| Red Naga | 1 | ATCK 1d10 STR- 1d 4 |
| Red Jelly | 1 | STR- 1d 5 |
| Giant Red Frog | 1 | STR- 2d 4 |
| Green Icky-Thing | 1 | CORR 2d 5 |
| Zombie Kobold | 1 | ATCK 1d 2 ATCK 1d 2 |
| Lost Soul | 1 | ATCK 2d 2 WIS- 0d 0 |
| Greedy Little Gnome | 1 | ATCK 1d 7 STLO 0d 0 |
| Giant Green Fly | 2 | ATCK 1d 4 |
| Brown Yeek | 1 | ATCK 1d 6 |
| Green Mold | 1 | FEAR 1d 4 |
| Skeleton Orc | 1 | ATCK 2d 5 |
| Seedy Looking Human | 1 | ATCK 3d 4 |
| Red Icky-Thing | 2 | ATCK 1d 3 ACID 1d 5 |
| Bandit | 1 | ATCK 2d 4 STL$ 0d 0 |
| Yeti | 1 | ATCK 1d 3 ATCK 1d 3 ATCK 1d 4 |
| Bloodshot Icky-Thing | 1 | ATCK 1d 4 CORR 2d 4 |
| Giant Grey Rat | 1 | POIS 1d 4 |
| Black Harpy | 2 | ATCK 1d 2 ATCK 1d 2 ATCK 1d 3 |
| Giant Black Bat | 3 | ATCK 1d 6 |
| Clear Yeek | 1 | ATCK 1d 5 |
| Orc Shaman | 1 | ATCK 1d 6 |
| Giant Red Ant | 1 | ATCK 1d 4 STR- 1d 4 |
| King Cobra | 1 | BLND 1d 2 POIS 3d 4 |
| Clear Mushroom patch | 2 | ATCK 1d 1 |
| Giant White Tick | 0 | POIS 2d 6 |
| Hairy Mold | 1 | POIS 1d 3 |
| Disenchanter Mold | 1 | DENC 1d 6 |
| Giant Red Centipede | 2 | ATCK 1d 2 POIS 1d 2 |
| Creeping Gold Coins | 0 | ATCK 2d 5 POIS 3d 5 |
| Giant Fruit Fly | 2 | ATCK 1d 2 |
| Brigand | 1 | ATCK 2d 4 STLO 0d 0 |
| Orc Zombie | 1 | ATCK 1d 4 ATCK 1d 4 |
| Orc Warrior | 1 | ATCK 2d 6 |
| Vorpal Bunny | 2 | ATCK 1d 5 |
| Nasty Little Gnome | 1 | ATCK 1d 5 |
| Hobgoblin | 1 | ATCK 1d10 |
| Black Mamba | 2 | POIS 4d 4 |
| Grape Jelly | 1 | EXP- 5d 8 |
| Master Yeek | 1 | ATCK 1d 8 |
| Priest | 1 | ATCK 2d 3 |
| Giant Clear Ant | 1 | ATCK 1d 4 |
| Air Spirit | 3 | ATCK 1d 3 |
| Skeleton Human | 1 | ATCK 1d 8 |
| Human Zombie | 1 | ATCK 1d 4 ATCK 1d 4 |
| Moaning Spirit | 1 | FEAR 0d 0 DEX- 1d 8 |
| Swordsman | 1 | ATCK 3d 5 |
| Killer Brown Beetle | 1 | ATCK 3d 4 |
| Ogre | 1 | ATCK 2d 8 |
| Giant Red Speckled Frog | 1 | ATCK 3d 4 |
| Magic User | 1 | ATCK 2d 2 |
| Black Orc | 1 | ATCK 3d 4 |
| Giant Long-Eared Bat | 3 | ATCK 1d 4 ATCK 1d 2 ATCK 1d 2 |
| Giant Gnat | 3 | ATCK 1d 1 |
| Killer Green Beetle | 1 | ATCK 4d 4 |
| Giant Flea | 2 | ATCK 1d 2 |
| Giant White Dragon Fly | 1 | COLD 1d 6 |
| Hill Giant | 1 | ATCK 3d 6 |
| Skeleton Hobgoblin | 1 | ATCK 2d 5 |
| Flesh Golem | 1 | ATCK 1d 6 ATCK 1d 6 |
| White Dragon Bat | 3 | COLD 1d 3 |
| Giant Black Louse | 2 | ATCK 1d 2 |
| Guardian Naga | 1 | ATCK 2d 8 ATCK 1d 8 |
| Giant Grey Bat | 3 | ATCK 1d 6 ATCK 1d 2 ATCK 1d 2 |
| Giant Clear Centipede | 1 | ATCK 2d 4 ATCK 2d 4 |
| Giant Yellow Tick | 0 | POIS 3d 9 |
| Giant Ebony Ant | 1 | ATCK 2d 3 |
| Frost Giant | 1 | COLD 3d 6 |
| Clay Golem | 1 | ATCK 1d 8 ATCK 1d 8 |
| Huge White Bat | 2 | ATCK 1d 6 |
| Giant Tan Bat | 2 | FEAR 1d 2 ATCK 1d 1 ATCK 1d 1 |
| Violet Mold | 1 | PARA 1d 2 |
| Umber Hulk | 1 | CONF 0d 0 ATCK 1d 6 ATCK 1d 6 ATCK 2d 6 |
| Gelatinous Cube | 0 | ACID 1d10 |
| Giant Black Rat | 1 | POIS 1d 5 |
| Giant Green Dragon Fly | 1 | POIS 1d 6 |
| Fire Giant | 1 | FIRE 3d 7 |
| Green Dragon Bat | 3 | POIS 1d 3 |
| Quasit | 1 | DEX- 1d 6 ATCK 1d 3 ATCK 1d 3 |
| Troll | 1 | ATCK 1d 4 ATCK 1d 4 ATCK 1d 6 |
| Water Spirit | 2 | ATCK 2d 4 |
| Giant Brown Scorpion | 1 | ATCK 2d 4 STR- 1d 7 |
| Earth Spirit | 1 | ATCK 1d 8 ATCK 1d 8 |
| Fire Spirit | 2 | FIRE 2d 6 |
| Uruk-Hai Orc | 1 | ATCK 3d 5 |
| Stone Giant | 1 | ATCK 3d 8 |
| Stone Golem | 0 | ATCK 1d10 ATCK 1d10 |
| Grey Ooze | 1 | COLD 2d 6 |
| Disenchanter Ooze | 1 | DENC 0d 0 |
| Giant Spotted Rat | 1 | POIS 1d 5 |
| Mummified Kobold | 1 | ATCK 1d 6 ATCK 1d 6 |
| Killer Black Beetle | 1 | ATCK 4d 5 |
| Red Mold | 1 | FIRE 4d 4 |
| Quylthulg | 1 | |
| Giant Red Bat | 2 | ATCK 1d 7 ATCK 1d 3 ATCK 1d 3 |
| Giant Black Dragon Fly | 1 | BLND 1d 6 |
| Cloud Giant | 1 | LIGT 3d 8 |
| Black Dragon Bat | 3 | ACID 1d 3 |
| Blue Dragon Bat | 3 | LIGT 1d 3 |
| Mummified Orc | 1 | ATCK 2d 4 ATCK 2d 4 |
| Killer Boring Beetle | 1 | ATCK 4d 5 |
| Killer Stag Beetle | 1 | ATCK 3d 4 ATCK 1d12 |
| Black Mold | 1 | ATCK 4d 3 |
| Iron Golem | -1 | ATCK 1d12 ATCK 1d12 |
| Giant Yellow Scorpion | 1 | ATCK 1d 8 POIS 2d 5 |
| Green Ooze | 0 | ACID 2d 3 |
| Black Ooze | -1 | CORR 2d 6 |
| Warrior | 1 | ATCK 3d 5 |
| Red Dragon Bat | 3 | FIRE 1d 3 |
| Killer Blue Beetle | 1 | ATCK 4d 5 |
| Giant Silver Ant | 1 | ACID 4d 4 |
| Crimson Mold | 1 | ATCK 1d 3 FEAR 0d 0 |
| Forest Wight | 1 | ATCK 1d 6 ATCK 1d 6 EXP- 12d 8 |
| Berzerker | 1 | ATCK 1d 8 ATCK 1d 8 |
| Mummified Human | 1 | ATCK 2d 4 ATCK 2d 4 |
| Banshee | 2 | FEAR 0d 0 EXP- 14d 8 |
| Giant Troll | 1 | ATCK 1d 6 ATCK 1d 6 ATCK 3d 4 |
| Giant Brown Tick | 0 | POIS 1d10 BLND 1d 1 |
| Killer Red Beetle | 1 | STR- 4d 4 |
| Wooden Mold | 1 | POIS 2d 6 |
| Giant Blue Dragon Fly | 1 | ATCK 1d 6 |
| Giant Grey Ant Lion | 1 | ATCK 2d12 |
| Disenchanter Bat | 3 | DENC 0d 0 |
| Giant Fire Tick | 1 | FIRE 3d 7 |
| White Wraith | 1 | ATCK 1d 6 ATCK 1d 6 EXP- 15d 8 |
| Giant Black Scorpion | 1 | ATCK 1d10 POIS 2d 5 |
| Clear Ooze | 1 | CONF 1d 8 |
| Killer Fire Beetle | 1 | ATCK 3d 4 FIRE 4d 5 |
| Vampire | 1 | ATCK 1d 6 ATCK 1d 6 EXP- 18d 8 |
| Giant Red Dragon Fly | 1 | FEAR 1d 6 |
| Shimmering Mold | 1 | LIGT 5d 4 |
| Black Knight | 1 | ATCK 5d 5 |
| Mage | 1 | ATCK 2d 5 |
| Ice Troll | 1 | ATCK 1d 5 ATCK 1d 5 COLD 3d 6 |
| Giant Purple Worm | 1 | ATCK 1d 8 ACID 2d 8 POIS 1d 8 |
| Young Blue Dragon | 1 | ATCK 1d 4 ATCK 1d 4 ATCK 1d 6 |
| Young White Dragon | 1 | ATCK 1d 4 ATCK 1d 4 ATCK 1d 6 |
| Young Green Dragon | 1 | ATCK 1d 4 ATCK 1d 4 ATCK 1d 6 |
| Giant Fire Bat | 2 | FIRE 3d 6 ATCK 1d 4 ATCK 1d 4 |
| Giant Glowing Rat | 1 | LIGT 2d 6 |
| Skeleton Troll | 1 | ATCK 1d 6 ATCK 1d 6 ATCK 3d 4 |
| Giant Lightning Bat | 2 | LIGT 3d 8 ATCK 1d 5 ATCK 1d 5 |
| Giant Static Ant | 1 | LIGT 5d 5 |
| Grave Wight | 1 | ATCK 1d 7 ATCK 1d 7 EXP- 20d 8 |
| Killer Slicer Beetle | 1 | ATCK 5d 8 |
| Giant White Ant Lion | 1 | COLD 3d10 |
| Ghost | 2 | FEAR 0d 0 EXP- 22d 8 INT- 1d10 |
| Giant Black Ant Lion | 1 | ATCK 2d12 ACID 3d 6 |
| Death Watch Beetle | 1 | ATCK 5d 4 ATCK 5d 6 |
| Ogre Mage | 1 | ATCK 3d 6 |
| Two-Headed Troll | 1 | ATCK 1d 8 ATCK 1d 8 ATCK 1d 6 ATCK 1d 6 |
| Invisible Stalker | 3 | ATCK 1d 6 |
| Giant Hunter Ant | 1 | ATCK 4d 8 |
| Ninja | 1 | POIS 3d 4 STR- 3d 4 |
| Barrow Wight | 1 | ATCK 1d 8 ATCK 1d 8 EXP- 26d 8 |
| Skeleton 2-Headed Troll | 1 | ATCK 1d 9 ATCK 1d 9 ATCK 1d 5 ATCK 1d 5 |
| Water Elemental | 1 | ATCK 1d10 ATCK 1d10 |
| Fire Elemental | 0 | FIRE 4d 6 |
| Lich | 1 | DEX- 2d 8 EXP- 30d 8 CHG- 0d 0 |
| Master Vampire | 1 | ATCK 1d 6 ATCK 1d 6 EXP- 32d 8 |
| Spirit Troll | 1 | ATCK 1d 5 ATCK 1d 5 ATCK 1d 6 WIS- 0d 0 |
| Giant Red Scorpion | 2 | ATCK 1d 6 POIS 1d 4 |
| Earth Elemental | 0 | ATCK 4d 6 ATCK 4d 6 |
| Young Black Dragon | 1 | ATCK 1d 5 ATCK 1d 5 ATCK 1d 6 |
| Young Red Dragon | 1 | ATCK 1d 8 ATCK 1d 8 ATCK 2d 8 |
| Necromancer | 1 | ATCK 2d 6 |
| Mummified Troll | 1 | ATCK 2d 6 ATCK 2d 6 |
| Giant Red Ant Lion | 1 | FIRE 3d12 |
| Mature White Dragon | 1 | ATCK 1d 8 ATCK 1d 8 ATCK 2d 8 |
| Xorn | 1 | ATCK 1d 6 ATCK 1d 6 ATCK 1d 6 |
| Giant Mottled Ant Lion | 2 | ATCK 2d10 |
| Grey Wraith | 1 | ATCK 1d10 ATCK 1d10 EXP- 34d 8 |
| Young Multi-Hued Dragon | 1 | ATCK 1d 9 ATCK 1d 9 ATCK 2d10 |
| Mature Blue Dragon | 1 | ATCK 1d 8 ATCK 1d 8 ATCK 2d10 |
| Mature Green Dragon | 1 | ATCK 1d 4 ATCK 1d 4 ATCK 1d 6 |
| Iridescent Beetle | 1 | ATCK 4d 6 ATCK 1d12 PARA 0d 0 |
| King Vampire | 1 | ATCK 1d 6 ATCK 1d 6 EXP- 38d 8 |
| King Lich | 1 | DEX- 2d10 EXP- 36d 8 CHG- 0d 0 |
| Mature Red Dragon | 1 | ATCK 1d10 ATCK 1d10 ATCK 2d12 |
| Mature Black Dragon | 1 | ATCK 1d 8 ATCK 1d 8 ATCK 2d10 |
| Mature Multi-Hued Dragon| 1 | ATCK 1d10 ATCK 1d10 ATCK 2d12 |
| Ancient White Dragon | 2 | ATCK 1d 8 ATCK 1d 8 ATCK 2d 8 |
| Emperor Wight | 2 | ATCK 1d12 ATCK 1d12 EXP- 42d 8 |
| Black Wraith | 1 | ATCK 1d12 ATCK 1d12 EXP- 44d 8 |
| Nether Wraith | 1 | ATCK 1d12 ATCK 1d12 EXP- 52d 8 |
| Sorcerer | 2 | ATCK 2d 8 |
| Ancient Blue Dragon | 2 | ATCK 1d 9 ATCK 1d 9 ATCK 2d12 |
| Ancient Green Dragon | 2 | ATCK 1d 8 ATCK 1d 8 ATCK 2d10 |
| Ancient Black Dragon | 2 | ATCK 1d 9 ATCK 1d 9 ATCK 2d10 |
| Crystal Ooze | -1 | COLD 4d 4 |
| Disenchanter Worm | 0 | DENC 1d 4 |
| Rotting Quylthulg | 2 | |
| Ancient Red Dragon | 2 | ATCK 1d10 ATCK 1d10 ATCK 2d14 |
| Death Quasit | 3 | DEX- 3d 6 ATCK 3d 3 ATCK 3d 3 |
| Emperor Lich | 2 | DEX- 2d12 EXP- 46d 8 CHG- 0d 0 |
| Ancient MultiHued Dragon| 2 | ATCK 1d12 ATCK 1d12 ATCK 3d12 |
| Evil Iggy | 2 | STR- 4d 6 STLO 0d 0 |
| Balrog | 3 | FIRE 10d12 ATCK 8d12 CHG- 0d 0 |
+-----------------------------------------------------------------------------+
+----------------------------------------------------------------------------+
| Intravision--------------------------------------------------------------+ |
| Cannot be Slept---------------------------------------------------------+| |
| Vulnerable to rock remover---------------------------------------------+|| |
| Vulnerable to light---------------------------------------------------+||| |
| Vulnerable to Acid---------------------------------------------------+|||| |
| Vulnerable to Poison------------------------------------------------+||||| |
| Vulnerable to Fire-------------------------------------------------+|||||| |
| Vulnerable to Frost-----------------------------------------------+||||||| |
| Is Undead--------------------------------------------------------+|||||||| |
| Is Evil---------------------------------------------------------+||||||||| |
| Is an Animal---------------------------------------------------+|||||||||| |
| Is Dragon-----------------------------------------------------+||||||||||| |
+-------------------------------------------------------------+ |||||||||||| |
| Monster |Ch|Lv | HP | AC | Notice | vvvvvvvvvvvv |
+----------------------------------------------------------------------------+
| Filthy Street Urchin | p| 0| 1d 4 | 1 | 40- 4 | x xx x |
| Blubbering Idiot | p| 0| 1d 2 | 1 | 0- 6 | xx x |
| Pitiful-Looking Beggar | p| 0| 1d 4 | 1 | 40- 10 | xx x |
| Mangy-Looking Leper | p| 0| 1d 1 | 1 | 50- 10 | xx x |
| Squint-Eyed Rogue | p| 0| 2d 8 | 8 | 99- 10 | x xx x |
| Singing, Happy Drunk | p| 0| 2d 3 | 1 | 0- 10 | xx x |
| Mean-Looking Mercenary | p| 0| 5d 8 | 20 | 250- 10 | x xx x |
| Battle-Scarred Veteran | p| 0| 7d 8 | 30 | 250- 10 | xx x |
| Grey Mushroom patch | ,| 1| 1d 2 | 1 | 0- 2 | x x x |
| Giant Yellow Centipede | c| 1| 2d 6 | 12 | 30- 8 | x |
| Giant White Centipede | c| 1| 3d 5 | 10 | 40- 7 | x |
| White Icky-Thing | i| 1| 3d 5 | 7 | 10- 12 | x |
| Clear Icky-Thing | i| 1| 2d 5 | 6 | 10- 12 | x |
| Giant White Mouse | r| 1| 1d 3 | 4 | 20- 8 | x xxx x |
| Large Brown Snake | R| 1| 4d 6 | 35 | 99- 4 | x xx x |
| Large White Snake | R| 1| 3d 6 | 30 | 99- 4 | x xx x |
| Kobold | k| 1| 3d 7 | 16 | 10- 20 | xx x |
| White Worm mass | w| 1| 4d 4 | 1 | 10- 7 | x xx xx |
| Floating Eye | e| 1| 3d 6 | 6 | 10- 2 | x x |
| Shrieker Mushroom patch | ,| 2| 1d 1 | 1 | 0- 2 | x x x |
| Blubbering Icky-Thing | i| 2| 5d 8 | 4 | 10- 14 | x |
| Metallic Green Centipede | c| 2| 4d 4 | 4 | 10- 5 | x |
| Novice Warrior | p| 2| 9d 4 | 16 | 5- 20 | xx x |
| Novice Rogue | p| 2| 8d 4 | 12 | 5- 20 | x xx x |
| Novice Priest | p| 2| 7d 4 | 10 | 5- 20 | xx x |
| Novice Mage | p| 2| 6d 4 | 6 | 5- 20 | xx x |
| Yellow Mushroom patch | ,| 2| 1d 1 | 1 | 0- 2 | x x x |
| White Jelly | J| 2| 8d 8 | 1 | 99- 2 | x xx x |
| Giant Green Frog | f| 2| 2d 8 | 8 | 30- 12 | x x x |
| Giant Black Ant | a| 2| 3d 6 | 20 | 80- 8 | x |
| White Harpy | h| 2| 2d 5 | 17 | 10- 16 | x xx x |
| Blue Yeek | y| 2| 2d 6 | 14 | 10- 18 | xx x |
| Green Worm mass | w| 2| 6d 4 | 3 | 10- 7 | x xx x |
| Large Black Snake | R| 2| 4d 8 | 38 | 75- 5 | x xx x |
| Poltergeist | G| 3| 2d 5 | 15 | 10- 8 | xx x x |
| Metallic Blue Centipede | c| 3| 4d 5 | 6 | 15- 6 | x |
| Giant White Louse | l| 3| 1d 1 | 5 | 10- 6 | x xxxxx |
| Black Naga | n| 3| 6d 8 | 40 | 120- 16 | x xxx x |
| Spotted Mushroom patch | ,| 3| 1d 1 | 1 | 0- 2 | x x x |
| Yellow Jelly | J| 3| 10d 8 | 1 | 99- 2 | x xx x |
| Scruffy-Looking Hobbit | p| 3| 3d 5 | 8 | 10- 16 | x xx x |
| Huge Brown Bat | b| 3| 2d 6 | 12 | 40- 8 | x xx x x |
| Giant White Ant | a| 3| 3d 6 | 16 | 80- 8 | x |
| Yellow Mold | m| 3| 8d 8 | 10 | 99- 2 | x x x |
| Metallic Red Centipede | c| 3| 4d 8 | 9 | 20- 8 | x |
| Yellow Worm mass | w| 3| 4d 8 | 4 | 10- 7 | x xx xx |
| Large Green Snake | R| 3| 6d 8 | 40 | 70- 5 | x xx x |
| Radiation Eye | e| 3| 3d 6 | 6 | 10- 2 | x x |
| Drooling Harpy | h| 3| 2d 8 | 22 | 10- 16 | x xx x |
| Silver Mouse | r| 4| 1d 1 | 5 | 10- 8 | x xxx |
| Black Mushroom patch | ,| 4| 8d 8 | 1 | 0- 2 | x x x |
| Blue Jelly | J| 4| 12d 8 | 1 | 99- 2 | x xx x |
| Creeping Copper Coins | $| 4| 7d 8 | 24 | 10- 3 | x |
| Giant White Rat | r| 4| 2d 2 | 7 | 30- 8 | x xxx x |
| Giant Black Centipede | c| 4| 5d 8 | 20 | 30- 8 | x |
| Giant Blue Centipede | c| 4| 4d 8 | 20 | 50- 8 | x |
| Blue Worm mass | w| 4| 5d 8 | 12 | 10- 7 | x x xx |
| Large Grey Snake | R| 4| 6d 8 | 41 | 50- 6 | x xx x |
| Jackal | j| 4| 3d 8 | 16 | 30- 12 | x xx x |
| Green Naga | n| 5| 9d 8 | 40 | 120- 18 | x xx x |
| Green Glutton Ghost | G| 5| 3d 6 | 20 | 10- 10 | xx x x |
| White Mushroom patch | ,| 5| 1d 1 | 1 | 0- 2 | x x x |
| Green Jelly | J| 5| 22d 8 | 1 | 99- 2 | x x x |
| Skeleton Kobold | s| 5| 5d 8 | 26 | 40- 20 | xx x |
| Silver Jelly | J| 5| 20d 8 | 25 | 40- 2 | x x x |
| Giant Black Frog | f| 5| 4d 8 | 18 | 40- 12 | x x x |
| Grey Icky-Thing | i| 5| 4d 8 | 12 | 15- 14 | x |
| Disenchanter Eye | e| 5| 7d 8 | 10 | 10- 2 | x x |
| Black Yeek | y| 5| 2d 8 | 16 | 10- 18 | xx x |
| Red Worm mass | w| 5| 5d 8 | 12 | 10- 7 | x x xx x |
| Giant House Fly | F| 5| 3d 8 | 16 | 20- 12 | x xx |
| Copperhead Snake | R| 5| 4d 6 | 20 | 1- 6 | x xx x |
| Rot Jelly | J| 5| 20d 8 | 30 | 99- 2 | x x x |
| Purple Mushroom patch | ,| 6| 1d 1 | 1 | 0- 2 | x x x |
| Brown Mold | m| 6| 15d 8 | 12 | 99- 2 | x x x |
| Giant Brown Bat | b| 6| 3d 8 | 15 | 30- 10 | x xx x x |
| Creeping Silver Coins | $| 6| 12d 8 | 30 | 10- 4 | x |
| Orc | o| 6| 9d 8 | 32 | 30- 20 | x xx x |
| Grey Harpy | h| 6| 3d 8 | 20 | 10- 16 | x xx x |
| Blue Icky-Thing | i| 6| 4d 8 | 14 | 20- 14 | x |
| Rattlesnake | R| 6| 6d 7 | 24 | 1- 6 | x xx x |
| Bloodshot Eye | e| 7| 4d 8 | 6 | 10- 2 | x x |
| Red Naga | n| 7| 11d 8 | 40 | 120- 20 | x xxx x |
| Red Jelly | J| 7| 26d 8 | 1 | 99- 2 | x xx x |
| Giant Red Frog | f| 7| 5d 8 | 16 | 50- 12 | x x x |
| Green Icky-Thing | i| 7| 5d 8 | 12 | 20- 14 | x |
| Zombie Kobold | z| 7| 6d 8 | 14 | 30- 20 | xx x x |
| Lost Soul | G| 7| 2d 8 | 10 | 10- 12 | xx x x |
| Greedy Little Gnome | p| 7| 3d 8 | 14 | 10- 18 | x xx x |
| Giant Green Fly | F| 7| 3d 8 | 14 | 20- 12 | x xx |
| Brown Yeek | y| 8| 3d 8 | 18 | 10- 18 | xx x |
| Green Mold | m| 8| 21d 8 | 14 | 75- 2 | x x x |
| Skeleton Orc | s| 8| 10d 8 | 36 | 40- 20 | xx x |
| Seedy Looking Human | p| 8| 8d 8 | 26 | 20- 20 | x xx x |
| Red Icky-Thing | i| 8| 4d 8 | 18 | 20- 14 | x |
| Bandit | p| 8| 8d 8 | 24 | 10- 20 | x xx x |
| Yeti | Y| 9| 11d 8 | 24 | 10- 20 | x x x |
| Bloodshot Icky-Thing | i| 9| 7d 8 | 18 | 20- 14 | x |
| Giant Grey Rat | r| 9| 2d 3 | 12 | 20- 8 | x xxx x |
| Black Harpy | h| 9| 3d 8 | 22 | 10- 16 | x xx x |
| Giant Black Bat | b| 9| 2d 8 | 18 | 25- 12 | x xx x x |
| Clear Yeek | y| 9| 3d 6 | 24 | 10- 18 | xx |
| Orc Shaman | o| 9| 7d 8 | 15 | 20- 20 | x xx x |
| Giant Red Ant | a| 9| 4d 8 | 34 | 60- 12 | x |
| King Cobra | R| 9| 8d 8 | 30 | 1- 8 | x xx x |
| Clear Mushroom patch | ,| 10| 1d 1 | 1 | 0- 4 | x x x |
| Giant White Tick | t| 10| 15d 8 | 40 | 20- 12 | x x |
| Hairy Mold | m| 10| 15d 8 | 15 | 70- 2 | x x x |
| Disenchanter Mold | m| 10| 16d 8 | 20 | 70- 2 | x x x |
| Giant Red Centipede | c| 10| 3d 8 | 26 | 50- 12 | x |
| Creeping Gold Coins | $| 10| 18d 8 | 36 | 10- 5 | x |
| Giant Fruit Fly | F| 10| 2d 2 | 14 | 10- 8 | x xx |
| Brigand | p| 10| 9d 8 | 32 | 10- 20 | x xx x |
| Orc Zombie | z| 11| 11d 8 | 24 | 25- 20 | xx x x |
| Orc Warrior | o| 11| 11d 8 | 36 | 25- 20 | x xx x |
| Vorpal Bunny | r| 11| 2d 3 | 10 | 30- 8 | x xxx x |
| Nasty Little Gnome | p| 11| 4d 8 | 10 | 10- 18 | x xx x |
| Hobgoblin | H| 11| 12d 8 | 38 | 30- 20 | x xx x |
| Black Mamba | R| 12| 10d 8 | 32 | 1- 10 | x xx x |
| Grape Jelly | J| 12| 52d 8 | 1 | 99- 2 | x xx x |
| Master Yeek | y| 12| 5d 8 | 24 | 10- 18 | xx x |
| Priest | p| 12| 7d 8 | 22 | 40- 20 | xx x |
| Giant Clear Ant | a| 12| 3d 7 | 18 | 60- 12 | x |
| Air Spirit | E| 12| 5d 8 | 20 | 20- 12 | x |
| Skeleton Human | s| 12| 12d 8 | 30 | 30- 20 | xx x |
| Human Zombie | z| 12| 11d 8 | 24 | 20- 20 | xx x x |
| Moaning Spirit | G| 12| 4d 8 | 20 | 10- 14 | xx x x |
| Swordsman | p| 12| 11d 8 | 34 | 20- 20 | xx x |
| Killer Brown Beetle | K| 13| 13d 8 | 40 | 30- 10 | x |
| Ogre | o| 13| 13d 8 | 32 | 30- 20 | x xx x |
| Giant Red Speckled Frog | f| 13| 6d 8 | 20 | 30- 12 | x x x |
| Magic User | p| 13| 7d 8 | 10 | 10- 20 | xx x |
| Black Orc | o| 13| 12d 8 | 36 | 20- 20 | x xx x |
| Giant Long-Eared Bat | b| 13| 5d 8 | 20 | 20- 12 | x xx x x |
| Giant Gnat | F| 13| 1d 2 | 4 | 10- 8 | x xx |
| Killer Green Beetle | K| 14| 16d 8 | 45 | 30- 12 | x |
| Giant Flea | F| 14| 2d 2 | 25 | 10- 8 | x xx |
| Giant White Dragon Fly | F| 14| 5d 8 | 20 | 50- 20 | x xx |
| Hill Giant | P| 14| 16d 8 | 36 | 50- 20 | x xx x |
| Skeleton Hobgoblin | s| 14| 13d 8 | 34 | 30- 20 | xx x |
| Flesh Golem | g| 14| 12d 8 | 10 | 10- 12 | xx x |
| White Dragon Bat | b| 14| 2d 6 | 20 | 50- 12 | x xx x |
| Giant Black Louse | l| 14| 1d 1 | 7 | 10- 6 | x xxxxx |
| Guardian Naga | n| 15| 24d 8 | 50 | 120- 20 | x xxx x |
| Giant Grey Bat | b| 15| 4d 8 | 22 | 15- 12 | x xx x x |
| Giant Clear Centipede | c| 15| 5d 8 | 30 | 30- 12 | x |
| Giant Yellow Tick | t| 15| 20d 8 | 48 | 20- 12 | x x |
| Giant Ebony Ant | a| 15| 3d 4 | 24 | 60- 12 | x |
| Frost Giant | P| 15| 17d 8 | 38 | 50- 20 | x x |
| Clay Golem | g| 15| 14d 8 | 20 | 10- 12 | xx |
| Huge White Bat | b| 15| 3d 8 | 12 | 40- 7 | x xx x x |
| Giant Tan Bat | b| 15| 3d 8 | 18 | 40- 12 | x xx x x |
| Violet Mold | m| 15| 17d 8 | 15 | 70- 2 | x x x |
| Umber Hulk | U| 16| 20d 8 | 20 | 10- 20 | x x x x |
| Gelatinous Cube | C| 16| 45d 8 | 18 | 1- 12 | x x |
| Giant Black Rat | r| 16| 3d 4 | 16 | 20- 8 | x xxx x |
| Giant Green Dragon Fly | F| 16| 5d 8 | 20 | 50- 20 | x xx |
| Fire Giant | P| 16| 20d 8 | 40 | 50- 20 | x x x |
| Green Dragon Bat | b| 16| 2d 7 | 22 | 50- 12 | x x x x |
| Quasit | q| 16| 5d 8 | 30 | 20- 20 | x x |
| Troll | T| 17| 17d 8 | 40 | 40- 20 | x x x |
| Water Spirit | E| 17| 8d 8 | 28 | 40- 12 | x x |
| Giant Brown Scorpion | S| 17| 11d 8 | 44 | 20- 12 | x |
| Earth Spirit | E| 17| 13d 8 | 40 | 50- 10 | xx |
| Fire Spirit | E| 18| 10d 8 | 30 | 20- 16 | x xx |
| Uruk-Hai Orc | o| 18| 14d 8 | 42 | 20- 20 | x xx x |
| Stone Giant | P| 18| 22d 8 | 40 | 50- 20 | x x x |
| Stone Golem | g| 19| 28d 8 | 75 | 10- 12 | xx |
| Grey Ooze | O| 19| 6d 8 | 10 | 1- 15 | x x x |
| Disenchanter Ooze | O| 19| 6d 8 | 15 | 1- 15 | xx x x |
| Giant Spotted Rat | r| 19| 4d 3 | 20 | 20- 8 | x xxx x |
| Mummified Kobold | M| 19| 13d 8 | 24 | 75- 20 | xx x x |
| Killer Black Beetle | K| 19| 18d 8 | 46 | 30- 12 | x |
| Red Mold | m| 19| 17d 8 | 16 | 70- 2 | x x xx |
| Quylthulg | Q| 20| 32 | 1 | 0- 10 | x |
| Giant Red Bat | b| 20| 5d 8 | 24 | 20- 12 | x xx x x |
| Giant Black Dragon Fly | F| 20| 4d 8 | 22 | 50- 20 | x xxx |
| Cloud Giant | P| 20| 24d 8 | 44 | 50- 20 | x xx x |
| Black Dragon Bat | b| 21| 2d 8 | 24 | 50- 12 | x x x x x |
| Blue Dragon Bat | b| 21| 3d 6 | 26 | 50- 12 | x x x x |
| Mummified Orc | M| 21| 14d 8 | 28 | 75- 20 | xx x x |
| Killer Boring Beetle | K| 21| 18d 8 | 48 | 30- 12 | x |
| Killer Stag Beetle | K| 22| 20d 8 | 50 | 30- 12 | x |
| Black Mold | m| 22| 15d 8 | 18 | 50- 2 | x x x |
| Iron Golem | g| 22| 80d 8 | 99 | 10- 12 | x x |
| Giant Yellow Scorpion | S| 22| 12d 8 | 38 | 20- 12 | x |
| Green Ooze | O| 22| 4d 8 | 5 | 1- 15 | xx x |
| Black Ooze | O| 23| 6d 8 | 6 | 1- 10 | xx x |
| Warrior | p| 23| 15d 8 | 40 | 40- 20 | xx x |
| Red Dragon Bat | b| 23| 3d 8 | 28 | 50- 12 | x x x x x |
| Killer Blue Beetle | K| 23| 20d 8 | 50 | 30- 14 | x |
| Giant Silver Ant | a| 23| 6d 8 | 38 | 60- 10 | x |
| Crimson Mold | m| 23| 16d 8 | 18 | 50- 2 | x x x |
| Forest Wight | W| 24| 12d 8 | 30 | 30- 20 | xx x x x |
| Berzerker | p| 24| 15d 8 | 20 | 10- 20 | xx x |
| Mummified Human | M| 24| 17d 8 | 34 | 60- 20 | xx x x |
| Banshee | G| 24| 6d 8 | 24 | 10- 20 | xx x x |
| Giant Troll | T| 25| 19d 8 | 40 | 50- 20 | x x x |
| Giant Brown Tick | t| 25| 18d 8 | 50 | 20- 12 | x x |
| Killer Red Beetle | K| 25| 20d 8 | 50 | 30- 14 | x |
| Wooden Mold | m| 25| 25d 8 | 50 | 50- 2 | x x x |
| Giant Blue Dragon Fly | F| 25| 6d 8 | 24 | 50- 20 | x xxx |
| Giant Grey Ant Lion | A| 26| 19d 8 | 40 | 40- 10 | x xx |
| Disenchanter Bat | b| 26| 4d 8 | 24 | 1- 14 | x xx x x |
| Giant Fire Tick | t| 26| 16d 8 | 54 | 20- 14 | x x x |
| White Wraith | W| 26| 15d 8 | 40 | 10- 20 | xx x x x |
| Giant Black Scorpion | S| 26| 13d 8 | 50 | 20- 12 | x |
| Clear Ooze | O| 26| 4d 8 | 14 | 1- 10 | xx x x |
| Killer Fire Beetle | K| 27| 13d 8 | 45 | 30- 14 | x x x |
| Vampire | V| 27| 20d 8 | 45 | 10- 20 | xx x x x |
| Giant Red Dragon Fly | F| 27| 7d 8 | 24 | 50- 20 | x x x x |
| Shimmering Mold | m| 27| 32d 8 | 24 | 50- 2 | x x x |
| Black Knight | p| 28| 25d 8 | 60 | 10- 20 | x xx x |
| Mage | p| 28| 10d 8 | 30 | 10- 20 | xx x |
| Ice Troll | T| 28| 22d 8 | 46 | 50- 20 | x x |
| Giant Purple Worm | w| 29| 65d 8 | 65 | 30- 14 | x xx x |
| Young Blue Dragon | d| 29| 33d 8 | 50 | 70- 20 | x x x |
| Young White Dragon | d| 29| 32d 8 | 50 | 70- 20 | x x x |
| Young Green Dragon | d| 29| 32d 8 | 50 | 70- 20 | x x x |
| Giant Fire Bat | b| 29| 5d 8 | 30 | 10- 14 | x x x x x |
| Giant Glowing Rat | r| 29| 3d 3 | 24 | 20- 8 | x xxx x |
| Skeleton Troll | s| 30| 112 | 55 | 20- 20 | xx x |
| Giant Lightning Bat | b| 30| 8d 8 | 34 | 10- 15 | x x x |
| Giant Static Ant | a| 30| 8d 8 | 40 | 60- 10 | x |
| Grave Wight | W| 30| 96 | 35 | 30- 20 | xx x x x |
| Killer Slicer Beetle | K| 30| 22d 8 | 55 | 30- 14 | x |
| Giant White Ant Lion | A| 30| 20d 8 | 45 | 40- 12 | x x |
| Ghost | G| 31| 104 | 30 | 10- 20 | xx x x |
| Giant Black Ant Lion | A| 31| 23d 8 | 45 | 40- 14 | x xx |
| Death Watch Beetle | K| 31| 25d 8 | 60 | 30- 16 | x |
| Ogre Mage | o| 31| 112 | 42 | 30- 20 | x xx x |
| Two-Headed Troll | T| 32| 112 | 48 | 50- 20 | x x x |
| Invisible Stalker | E| 32| 19d 8 | 46 | 20- 20 | x |
| Giant Hunter Ant | a| 32| 12d 8 | 40 | 1- 16 | x |
| Ninja | p| 32| 120 | 65 | 10- 20 | x xx x |
| Barrow Wight | W| 33| 104 | 40 | 10- 20 | xx x x x |
| Skeleton 2-Headed Troll | s| 33| 160 | 48 | 20- 20 | xx x |
| Water Elemental | E| 33| 25d 8 | 36 | 50- 12 | x x |
| Fire Elemental | E| 33| 25d 8 | 40 | 70- 16 | x xx |
| Lich | L| 34| 200 | 50 | 60- 20 | xx x x |
| Master Vampire | V| 34| 184 | 55 | 10- 20 | xx x x x |
| Spirit Troll | G| 34| 120 | 40 | 10- 20 | xx x x |
| Giant Red Scorpion | S| 34| 18d 8 | 50 | 40- 12 | x |
| Earth Elemental | E| 34| 30d 8 | 60 | 90- 10 | xx |
| Young Black Dragon | d| 35| 256 | 55 | 50- 20 | x x x |
| Young Red Dragon | d| 35| 288 | 60 | 50- 20 | x x x x |
| Necromancer | p| 35| 136 | 40 | 10- 20 | xx x |
| Mummified Troll | M| 35| 144 | 38 | 50- 20 | xx x x |
| Giant Red Ant Lion | A| 35| 23d 8 | 48 | 40- 14 | x x x |
| Mature White Dragon | d| 35| 384 | 65 | 70- 20 | x x x |
| Xorn | X| 36| 160 | 80 | 10- 20 | x |
| Giant Mottled Ant Lion | A| 36| 24d 8 | 50 | 40- 14 | x xx |
| Grey Wraith | W| 36| 184 | 50 | 10- 20 | xx x x x |
| Young Multi-Hued Dragon | d| 36| 320 | 55 | 50- 20 | x x x |
| Mature Blue Dragon | d| 36| 384 | 75 | 70- 20 | x x x |
| Mature Green Dragon | d| 36| 384 | 70 | 70- 20 | x x x |
| Iridescent Beetle | K| 37| 32d 8 | 60 | 30- 16 | x |
| King Vampire | V| 37| 304 | 65 | 10- 20 | xx x x x |
| King Lich | L| 37| 416 | 65 | 50- 20 | xx x x |
| Mature Red Dragon | d| 37| 480 | 80 | 30- 20 | x x x x |
| Mature Black Dragon | d| 37| 464 | 55 | 30- 20 | x x x |
| Mature Multi-Hued Dragon | d| 38| 640 | 65 | 50- 20 | x x x |
| Ancient White Dragon | D| 38| 704 | 80 | 80- 20 | x x x |
| Emperor Wight | W| 38| 384 | 40 | 10- 20 | xx x x x |
| Black Wraith | W| 38| 400 | 55 | 10- 20 | xx x x x |
| Nether Wraith | W| 39| 464 | 55 | 10- 20 | xx x x x |
| Sorcerer | p| 39| 240 | 50 | 10- 20 | xx x |
| Ancient Blue Dragon | D| 39| 696 | 90 | 80- 20 | x x x |
| Ancient Green Dragon | D| 39| 720 | 85 | 80- 20 | x x x |
| Ancient Black Dragon | D| 39| 720 | 90 | 70- 20 | x x x |
| Crystal Ooze | O| 40| 12d 8 | 30 | 1- 10 | x x x |
| Disenchanter Worm | w| 40| 10d 8 | 5 | 10- 7 | x xx xx |
| Rotting Quylthulg | Q| 40| 96 | 1 | 0- 20 | x |
| Ancient Red Dragon | D| 40| 840 | 100 | 70- 20 | x x x x |
| Death Quasit | q| 40| 55d 8 | 80 | 0- 20 | x x |
| Emperor Lich | L| 40| 1520 | 75 | 50- 20 | xx x x |
| Ancient Multi-Hued Dragon | D| 40| 2080 | 100 | 70- 20 | x x x |
| Evil Iggy | p| 50| 2400 | 80 | 0- 30 | x x |
| Balrog | B|100| 3000 | 125 | 0- 40 | x x |
+----------------------------------------------------------------------------+
Notice is the number of turns he will sleep - distance from you when the sleep
count starts. For every three points of stealth you have, the sleep time is
doubled. Also, if you attack, that wakes the monster up.
The experience given above is for a character the same level as the monster.
To convert this to a different level:
(base exp)*(monster level)
-------------------------- = real experience
(char level)
Hence the Balrog for a 40th level character would be worth:
55000*100
--------- = 137500 experience points
40
Monster Attacks:
ATCK No special attack, just damage
CONF Confuses character
FEAR Makes character afraid
FIRE Fire based attack.
ACID Acid based attack.
COLD Cold/Frost based attack.
LIGT Lightning based attack.
CORR Corrosion attack
BLND Blinds character
PARA Paralyzes character
STL$ Steals money
STLO Steal object
POIS Posions
STR- Reduces strength
DEX- Reduces dexterity
CON- Reduces constitution
INT- Reduces intelligence
WIS- Reduces wisdom
EXP- Drains experience
AGGR Aggravates monsters on that level
DENC Disenchant an item
FOD- Consumes food
LIT- Drains light
CHG- Drains charges
Hit Probability:
Hit bonus on weapon
+ Hit bonus on items
+ Hit bonus for DEX
+ Hit bonus for STR
* 3
+ Fighting ability (or Bow ability for missiles)
----
Total to hit bonus.
A random number between 1 and that hit number must be greater than the
monster's AC. In addition, a 1d20 is rolled. A 1 on this die forces a miss
and a 20 forces a hit.
Critical hits:
Hit bonus on weapon
+ Hit bonus on items
+ Hit bonus for DEX
+ Hit bonus for STR
* 5
+ Fighting ability
+ Weight of weapon*10
- Fighting ability at 0th level.
---
Total chance to critical
If a number between 1 and 5000 is less than the critical chance, you have
scored a critical hit.
Damage Calculation:
Assuming you hit, the damage calculation is relatively straight-forward.
Damage of weapon
* EGO Bonus
* Critical hit bonus
+ To Dam Bonus on weapon
+ To Dam Bonus on items
+ To Dam Bonus from STR
---
Total damage
If you scored a critical hit, the bonus is calculated below:
Weight of weapon
* 10
+ Random number between 1 and 650
---
Severity level
+-------------------------------+
| Severity | Multiplier |
+-------------------------------+
| 0-399 | 2x+5 (good) |
| 400-699 | 3x+10 (excellent) |
| 700-899 | 4x+15 (superb) |
| 900+ | 5x+20 (*GREAT*) |
+-------------------------------+
Bashing:
The chance of bashing a monster is significantly lower than hitting it
with a weapon, even your fists.
Bonus to hit on STR
+ Weight of shield*5
+ Weight of player/10
---
Chance to hit.
You check to hit as above, but the chance for critical hits uses the weight of
the shield/4 as the weapon wieght above. Damage is the calculated the same
with the damage caused being 1d1 or 1d2 depending on the shield. Also, an
additional bonus of character weight/60 +3 is added due to the force of your
body ramming into whatever you hit.
The usefulness of basing is the chance to stun an oppenant. This has the
effect of a paralyze for 1d3 turns. If 100+2d400 > HP+AverageHP then
the monster is stunned. Note: The Balrog can never be stunned.
If 1d150 > your dexterity (exceptional added to rest, so 18/29=47) then you are
stunned for 1+1d2 rounds.
AC Calculation:
Sum of Armor AC
+ Bonus on AC
+ Bonus on Items
+ Bonus from DEX
+ Bonus from spells (Bless, etc)
---
Total AC.
Simple enough, wasn't it...
-------------
----------------------------------| The Items |---------------------------------
-------------
Following is a complete description of every item in the game. Note that
it is difficult to identify any of the items without just trying them out.
The Perception skill will allow you to notice magical armor and weapons. They
will appear as {magik} and you will get a message about something in your
pack or something that you're wearing/wielding.
The names (like metalic green potion, and scroll named "xj dsy") are generated
differently every time, but in the same game of Moria will always represent the
same object.
Items preceded by an * are always damned. Any item with a negative enchantment
is also damned. Items preceded by a + are never damned and never have
negative enchatments
When a range of charges or enchantments is given, the distribution in the game
is in the shape of a bell curve. Therefore, the vast majority of items will be
in the middle of this range, and not at the ends. For example: An amulet of
searching has a range from -100 to +50, but both of these will be very rare.
Much more common are amulets in the range -50 to +30 with values in the middle
generated quite often.
Note: No generated item will have an enchantment of zero except for weapon
+to hit, +to dam and armor +to AC
-----------
----------------------------------| Amulets |-----------------------------------
-----------
+----------------------------------------------------------+
| Amulet | Level | + Range | Base Cost | Cost/Plus |
+----------------------------------------------------------+
| Searching | 14 |-100..50 | 250 | 50 |
|+Slow Digestion | 14 | | 200 | |
|*Teleportation | 14 | | 0 | |
|+Adornment | 16 | | 20 | |
| Charisma | 20 | -20..10 | 250 | 100 |
| Wisdom | 20 | -20..10 | 300 | 100 |
|+Resist Acid | 24 | | 300 | |
|*DOOM | 50 | -5 | 0 | 0 |
|+the Magi | 50 | 5..125 | 5000 | 20 |
+----------------------------------------------------------+
Descrptions
Amulet of Searching: Adds the enchantment to your searching attribute
Amulet of Slow Digestion: Reduces food consumption by 1 (see Food)
Amulet of Teleportation: Randomly does a long range teleport on the level.
Amulet of Adornment: No effect
Amulet of Charisma: Raises/lowers charisma by enchantment
Amulet of Wisom: Raises/lowers wisdom by enchantment
Amulet of Resist Acid: Gives you a permanent resistance to acid.
Amulet of DOOM: Reduces all of your attributes by 5.
Amulet of the Magi: Increases searching by bonus, and grants free action
and see invisible
---------
-----------------------------------| Armor |------------------------------------
---------
Each plus to AC increases the value by 100.
+---------------------------------------------------------------+
| Armor | Level | Weight | AC | - Hit | Cost |
+---------------------------------------------------------------+
| Robe | 1 | 2.0 | 2 | 0 | 4 |
| Soft Leather Armor | 2 | 8.0 | 4 | 0 | 18 |
| Soft Studded Leather | 3 | 9.0 | 5 | 0 | 35 |
| Hard Leather Armor | 5 | 10.0 | 6 | -1 | 55 |
| Hard Studded Leather | 7 | 11.0 | 7 | -1 | 100 |
| Woven Cord Armor | 7 | 15.0 | 6 | -1 | 45 |
| Soft Leather Ring Mail | 10 | 13.0 | 6 | -1 | 160 |
| Hard Leather Ring Mail | 12 | 15.0 | 8 | -2 | 230 |
| Leather Scale Mail | 14 | 14.0 | 11 | -1 | 330 |
| Metal Scale Mail | 24 | 25.0 | 13 | -2 | 430 |
| Chain Mail | 26 | 22.0 | 14 | -2 | 530 |
| Rusty Chain Mail | 26 | 20.0 | 14 | -5 | 0 |
| Double Chain Mail | 28 | 26.0 | 15 | -2 | 630 |
| Augmented Chain Mail | 30 | 27.0 | 16 | -2 | 675 |
| Bar Chain Mail | 34 | 28.0 | 18 | -2 | 720 |
| Metal Brigandine Armor | 36 | 29.0 | 19 | -3 | 775 |
| Laminated Armor | 38 | 30.0 | 20 | -3 | 825 |
| Partial Plate Armor | 42 | 26.0 | 22 | -3 | 900 |
| Metal Lamellar Armor | 44 | 34.0 | 23 | -3 | 950 |
| Full Plate Armor | 48 | 38.0 | 25 | -3 | 1050 |
| Ribbed Plate Armor | 50 | 38.0 | 28 | -3 | 1200 |
+---------------------------------------------------------------+
+-------------------------------------------------------+
| Helms | Level | Weight | AC | Cost |
+-------------------------------------------------------+
| Soft Leather Cap | 2 | 1.0 | 1 | 4 |
| Hard Leather Cap | 4 | 1.5 | 2 | 12 |
| Metal Cap | 7 | 2.0 | 3 | 30 |
| Iron Helm | 20 | 7.5 | 5 | 75 |
| Steel Helm | 40 | 6.0 | 6 | 200 |
| Silver Crown | 44 | 2.0 | 0 | 500 |
| Golden Crown | 47 | 3.0 | 0 | 1000 |
| Jewel-Encrused Crown | 50 | 4.0 | 0 | 2000 |
+-------------------------------------------------------+
+------------------------------------------------------------------+
| Shields | Level | Weight | AC | Cost | Bash Dam |
+------------------------------------------------------------------+
| Small Leather Shield | 3 | 5.0 | 2 | 30 | 1 |
| Medium Leather Shield | 8 | 7.5 | 3 | 60 | 1d2 |
| Large Leather Shield | 15 | 10.0 | 4 | 120 | 1d2 |
| Small Metal Shield | 10 | 6.5 | 3 | 50 | 1d2 |
| Medium Metal Shield | 20 | 9.0 | 4 | 125 | 1d3 |
| Large Metal Shield | 30 | 12.0 | 5 | 200 | 1d3 |
+------------------------------------------------------------------+
+-------------------------------------------------------+
| Gloves | Level | Weight | AC | Cost |
+-------------------------------------------------------+
| Set of Leather Gloves | 1 | 0.5 | 1 | 3 |
| Set of Gauntlets | 12 | 2.5 | 2 | 35 |
+-------------------------------------------------------+
+-------------------------------------------------------+
| Boots | Level | Weight | AC | Cost |
+-------------------------------------------------------+
| Pair Soft Leather Shoes | 1 | 0.5 | 1 | 4 |
| Pair Soft Leather Boots | 4 | 2.0 | 2 | 7 |
| Pair Hard Leather Boots | 6 | 4.0 | 3 | 12 |
+-------------------------------------------------------+
+-------------------------------------------------------+
| Cloak | Level | Weight | AC | Cost |
+-------------------------------------------------------+
| Cloak | 1 | 1.0 | 1 | 3 |
+-------------------------------------------------------+
Armor Artifacts:
Shields and armor
(RA) Resist Acid. Cost +1000
Acid does 1/2 damage if an item is corroded (or resist corrosion)
1/3 damage if you have an item of Resist Acid
1/4 if both.
(RC) Resist Cold. 1/3 damage to cold attacks. Cost +600
(RF) Resist Fire. 1/3 damage to fire attacks. Cost +600
(RL) Resist Lightning. 1/3 damage to lightning. Cost +500
(R) Resist Acid, Cold, Fire, Lightning. Cost +2500
Temporary Resist Fire and Cold combined with (RC), (RF), or (R) will
give 1/9 resistance to fire or cold.
Helms
Intelligence Increases INT by 1-2 points. Cost +500*bonus
Wisdom Increases WIS by 1-2 points. Cost +500*bonus
Infravision Adds 10-40' to infravision Cost 25*ft'
*Stupidity Lowers INT by 1d5 points.
*Dullness Lowers WIS by 1d5 points.
*Blindness Blinds the wearer. (Can be cured by normal means)
*Timidness Wearer is always afraid.
*Weakness Lowers STR by 1d5 points.
*Teleportation Randomly teleports the wearer.
*Ugliness Lowers CHR by 1d5 points.
Crowns (can also be the cursed items above)
Might Increases CON, DEX, STR by 1d3, Free Action Cost +1000+500*bonus
Lordiness Increases CHR, WIS by 1d3 points. Cost +1000+500*bonus
Magi Increases INT by 1d3 points, (R), Cost +3000+500*bonus
Beauty Increases CHR by 1d3 points, Cost +750
Seeing See invisbile, 5-20 search bonus. Cost +1000+100*bonus
Regeneration Regeneration occurs 1.5 times as fast. Cost +1500
Gloves
Free Action Cannot be paralyzed, slept, charmed, or stunned. Cost +1000
Slaying Bonus To hit, To Dam. Cost +250*(hit+dam)
*Clumsiness Dex lowered by 1-10 points
*Weakness Str lowered by 1-10 points
Boots
Slow Descent Feather falling. Cost +250
Speed Increases speed by 1. Cost +5000
Stealth Increases stealth by 1d3. Cost +500
*Slowness Decreases speed by 1
*Noise Aggravate monster
*Great Mass Weight*5, -2..45 AC
Cloaks
Protection 2..40 AC bonus. Cost +250
Stealth 1..20 Stealth bonus. Cost +500
*Irritation Aggravate Monster
*Vulnerab. AC = -10..-100
*Enveloping -2..-40 hit, damage
-----------
---------------------------------| Diggers |-----------------------------------
-----------
Each plus to digging above the Dig ability increases the price by 100.
+-------------------------------------------------------+
| Diggers | Dig | Damage | Weight | Level | Cost |
+-------------------------------------------------------+
| Shovel | 0 | 1d2 | 6.0 | 0 | 15 |
| Pick | 1 | 1d3 | 15.0 | 0 | 50 |
| Gnomish Shovel | 1 | 1d2 | 5.0 | 20 | 100 |
| Orcish Pick | 2 | 1d3 | 18.0 | 20 | 500 |
| Dwarven Shovel | 2 | 1d3 | 12.0 | 40 | 250 |
| Dwarven Pick | 3 | 1d4 | 20.0 | 50 | 1200 |
+-------------------------------------------------------+
Chance to knock down a wall by digging is:
With a shovel/pick Without a shovel/pick
Strength Strength
+ to Dig bonus * 50 + Max damage of weapon
+ 25 + To hit bonus
- item too heavy penalty + to damage bonus
/ 2, digging penalty
- Weapon too heavy penalty
--- Digging ability --- Digging ability
Wall hardnesses: Granite 1d1200+80, Magma 1d600+10, Quartz 1d400+10
If there is a monster in the wall, it is treated as an attack against that
monster. Note: If you do not have see invisible, the only way to attack
invisible monsters in walls is to tunnel.
If the hardness < digging ability, then tunnel is completed.
--------
----------------------------------| Food |-------------------------------------
--------
Note: rations are always identified
Food consumption per move is:
2 (base)
+ speed squared
+ 3 for regeneration
- 1 if resting
+-------------------------------------------------------+
| Food | Food Val | Level | Cost |
+-------------------------------------------------------+
| Pint of Fine Wine | 400 | 0 | 2 |
| Pint of Fine Ale | 500 | 0 | 2 |
| Hard Biscuit | 500 | 0 | 1 |
| Strip of Beef Jerkey | 1750 | 0 | 2 |
| Ration of Food | 5000 | 0 | 3 |
| Slime Mold | 3000 | 1 | 2 |
| Mushroom of First-Aid | 500 | 5 | 5 |
| Mushroom of Cure Confusion | 500 | 6 | 50 |
| Piece of Elvish Waybread | 7500 | 6 | 10 |
| Mushroom of Posion | 500 | 7 | 0 |
| Mushroom of Confusion | 500 | 7 | 0 |
| Mushroom of Weakness | 500 | 7 | 0 |
| Mushroom of Minor Cures | 500 | 7 | 20 |
| Mushroom of Cure Poison | 500 | 8 | 60 |
| Mushroom of Blindness | 500 | 9 | 0 |
| Mushroom of Paranoia | 500 | 9 | 0 |
| Mushroom of Light Cures | 500 | 10 | 30 |
| Mushroom of Cure Blindness | 500 | 10 | 50 |
| Mushroom of Cure Paranoia | 500 | 12 | 25 |
| Mushroom of Hallucination | 500 | 13 | 0 |
| Mushroom of Unhealth | 500 | 15 | 0 |
| Mold of Poison | 1200 | 15 | 0 |
| Mold of Cure Serious Wounds | 1200 | 16 | 75 |
| Mold of Hallucinations | 1200 | 18 | 0 |
| Mold of Cure Poison | 1200 | 19 | 75 |
| Mushroom of Restore Const. | 500 | 20 | 350 |
| Mold of Unhealth | 1200 | 28 | 25 |
| Mushroom of Restoring | 500 | 30 | 1000 |
+-------------------------------------------------------+
Special effects of food
Cure Confusion Cures confusion
Elvish Waybread Cure poison, heal 3d12 damage
First-Aid Heals 1d6 damage
Poison Poisoned for 1d10+itemlevel
Confusion Confused for 1d10+itemlevel
Weakness Lowers STR by 1
Minor Cures Heals 1d12 damage
Cure Poison Removes poison
Blindness Blinds for 1d250+100+10*itemlev
Paranoia Fear for 1d10+itemlevel
Light Cures Heals 1d18 damage
Cure Blindness Cures Blindness
Cure Paranoia Cures Fear
Hallucination Hallucination for 1d200+25*itemlev+200
Unhealth Lose CON point. If thrown at a monster a hairy mold
does 6d8 and a mushroom does 10d10 (if hits)
Restoring Restores all lost atribute points
-----------------
--------------------------------| Gold and Gems |------------------------------
-----------------
+---------------------------+
| Types | Value | Type |
+---------------------------+
| Copper | 3 | $ |
| Copper | 4 | $ |
| Copper | 5 | $ |
| Silver | 6 | $ |
| Silver | 7 | $ |
| Silver | 8 | $ |
| Garnets | 9 | * |
| Garnets | 10 | * |
| Gold | 12 | $ |
| Gold | 14 | $ |
| Gold | 16 | $ |
| Opals | 18 | * |
| Sapphires | 20 | * |
| Gold | 24 | $ |
| Rubies | 28 | * |
| Diamonds | 32 | * |
| Emeralds | 40 | * |
| Mithril | 80 | $ |
+---------------------------+
Generated gold piece value will be from value+9 to 9*value+8
-----------
----------------------------------| Potions |----------------------------------
-----------
+--------------------------------------------+
| Potion | Level | Cost | Food |
+--------------------------------------------+
| Blindness | 0 | 0 | 0 |
| Confusion | 0 | 0 | 0 |
| Salt Water | 0 | 0 | 0 |
| Sleep | 0 | 0 | 50 |
| Water | 0 | 0 | 200 |
| Apple Juice | 0 | 1 | 250 |
| Slime Mold Juice | 0 | 2 | 400 |
| Cure Light Wounds | 0 | 15 | 50 |
| Slowness | 1 | 0 | 0 |
| Boldness | 1 | 10 | 0 |
| Slow Poison | 1 | 25 | 0 |
| Resist Heat | 1 | 30 | 0 |
| Resist Cold | 1 | 30 | 0 |
| Heroism | 1 | 35 | 0 |
| Haste Self | 1 | 75 | 0 |
| Poison | 3 | 0 | 0 |
| Weakness | 3 | 0 | 0 |
| Infra-Vision | 3 | 20 | 0 |
| Cure Serious Wounds | 3 | 40 | 100 |
| Detect Invisible | 3 | 50 | 0 |
| Super Heroism | 3 | 100 | 0 |
| Neutralize Poison | 5 | 75 | 0 |
| Cure Critical Wounds | 5 | 100 | 100 |
| Lose Experience | 10 | 0 | 0 |
| Healing | 12 | 200 | 200 |
| Lose Intelligence | 25 | 0 | 0 |
| Lose Wisdom | 25 | 0 | 0 |
| Ugliness | 25 | 0 | 0 |
| Charisma | 25 | 300 | 0 |
| Gain Constitution | 25 | 300 | 0 |
| Gain Dexterity | 25 | 300 | 0 |
| Gain Intelligence | 25 | 300 | 0 |
| Gain Strength | 25 | 300 | 0 |
| Gain Wisdom | 25 | 300 | 0 |
| Restore Mana | 25 | 350 | 0 |
| Invulnerability | 40 | 250 | 0 |
| Restore Charisma | 40 | 300 | 0 |
| Restore Constitution | 40 | 300 | 0 |
| Restore Dexterity | 40 | 300 | 0 |
| Restore Intelligence | 40 | 300 | 0 |
| Restore Strength | 40 | 300 | 0 |
| Restore Wisdom | 40 | 300 | 0 |
| Restore Life Levels | 40 | 400 | 0 |
| Gain Experience | 50 | 2500 | 0 |
+--------------------------------------------+
Potion effects
Blindness Blinded 1d100+100 turns
Confusion Confused for 1d20+12 turns
Salt Water Vomit, go down to 150 food, paralyzed for 4 turns, cures poison
Sleep Fall asleep for 1d4+4 turns
Water Nothing
Apple Juice Nothing
Slime Mold J. Cures blindness and confusion
Cure Light Heal 2d7 HP, cure blindness
Slowness Reduce speed for 1d25+15 turns
Boldness Cures Fear
Slow Poison Cuts poison time in half
Resist Heat (RF) for 1d10+10 turns
Resist Cold (RC) for 1d10+10 turns
Heroism +10 HP, +12 to fight and bow skill for 1d25+25 turns, immune fear
Haste Self +1 speed for 1d25+15 turns
Poison Poison for 1d15+10 turns
Weakness Lower STR by 1
Infravision 10' infravision for 1d100+100 turns
Cure Serious Heals 4d7 HP, cure blindness, cure confusion
Detect Invis Detect invisible for 1d12+12 turns
Super Heroism +20 HP, +24 to fight and bow skill for 1d25+25 turns
Neutral. Pos. Cures poison
Cure Critical Heals 6d7 HP, cure blindness, confusion, poison
Lose EXP Drains 20-40% exp
Healing Heals 1000 HP, cure blindness, confusion, poison
Lose Intel. -1 INT
Lose Wisdom -1 WIS
Ugliness -1 CHA
Charisma +1 CHA
Gain Con +1 CON
Gain Dex +1 DEX
Gain Intel +1 INT
Gain Strength +1 STR
Gain Wisdom +1 WIS
Restore Mana Mana reset to max mana
Invulnerab. +100 AC, immunity to all physical attacks (including breath)
You can still have items burned, lose experience, etc
Restore * Restores attribute to maximum value
Restore constitution also cures confusion and poison
Gain exp. Experience*1.5, max 100,000 added.
---------
-----------------------------------| Rings |-----------------------------------
---------
+---------------------------------------------------------+
| Rings | Level | Bonus | Cost | Cost/bonus |
+---------------------------------------------------------+
|*Aggravate Monster | 7 | | 0 | |
|*Stupidity | 7 | -5 | 0 | 0 |
|*Teleportation | 7 | | 0 | |
|*Weakness | 7 | -5 | 0 | 0 |
|+Adornment | 7 | | 20 | |
| Protection | 7 | -20..20 | 100 | 100 |
|+Feather Falling | 7 | | 200 | |
| Searching | 7 |-100..100| 250 | 50 |
|+Slow Digestion | 7 | | 250 | |
|+Resist Cold | 14 | | 250 | |
|+Resist Fire | 14 | | 250 | |
| Increase Damage | 20 | -20..20 | 100 | 100 |
| Increase To-Hit | 20 | -20..20 | 100 | 100 |
| Gain Constitution | 30 | -20..10 | 400 | 100 |
| Gain Dexterity | 30 | -20..10 | 400 | 100 |
| Gain Intelligence | 30 | -20..10 | 400 | 100 |
| Gain Strength | 30 | -20..10 | 400 | 100 |
|+See invisible | 40 | | 340 | |
|+Sustain Charisma | 44 | | 500 | |
|+Sustain Intellig. | 44 | | 600 | |
|+Sustain Wisdom | 44 | | 600 | |
|+Sustain Constitut.| 44 | | 750 | |
|+Sustain Dexterity | 44 | | 750 | |
|+Sustain Strength | 44 | | 750 | |
|*WOE | 50 | -5 | 0 | 0 |
| Slaying | 50 | -25..25 | 1000 | 100 |
|+Lordly Prot (Acid)| 50 | +5 | 1200 | 0 |
|+Lordly Prot (Cold)| 50 | +5 | 1200 | 0 |
|+Lordly Prot (Fire)| 50 | +5 | 1200 | 0 |
| Speed | 50 | -3..1 | 3000 | 0 |
+---------------------------------------------------------+
Ring effects
Aggravate Monster No stealth, wakes all monsters on level
Stupidity Lowers INT
Teleportation Randomly teleports wearer
Weakness Lowers STR
Adornment Nothing
Protection Adds to AC
Feather Falling No damage from pits/trap doors
Searching Adds to search attribute
Slow Digestion Reduces digestion by 1. (See food.)
Resist Cold/Fire (RC)/(RF)
Increase Damage Adds to weapon damage as 'item bonus'
Increase To-Hit Adds to hit formula as 'item bonus'
Gain Con/Dex/Int/Str Adds bonus to that attribute
See Invisible Invisible monsters are now lit
Sustain * That attribute can never be drained.
WOE -3 to AC, -5 to WIS, searching
Slaying Bonus to hit and damage, as 'item bonus'
Lordly protection +5 to AC, and resistance to Acid, Cold, or Fire
Speed Hastens the wearer by the amount.
-----------
-----------------------------------| Scrolls |--------------------------------
-----------
Note: You cannot read scrolls while blind or confused.
+---------------------------------------+
| Scroll | Level | Cost |
+---------------------------------------+
| Light | 0 | 15 |
| Object Detection | 0 | 15 |
| Treasure Detection | 0 | 15 |
| Darkness | 1 | 0 |
| Summon Monster | 1 | 0 |
| Blessing | 1 | 15 |
| Detect Invisible | 1 | 15 |
| Phase Door | 1 | 15 |
| Identify | 1 | 50 |
| Aggravate Monster | 5 | 0 |
| Create Food | 5 | 10 |
| Monster Confusion | 5 | 30 |
| Door/Stair Location | 5 | 35 |
| Sleep Monster | 5 | 35 |
| Trap Detection | 5 | 35 |
| Magic Mapping | 5 | 40 |
| Word of Recall | 5 | 150 |
| Remove Curse | 7 | 100 |
| Teleport | 10 | 40 |
| Trap Creation | 12 | 0 |
| Holy Chant | 12 | 40 |
| Trap/Door Destruction | 12 | 50 |
| Door Creation | 12 | 100 |
| Enchant Weapon To-Hit | 12 | 125 |
| Enchant Weapon To-Dam | 12 | 125 |
| Enchant Armor | 12 | 125 |
| Summon Undead | 15 | 0 |
| Teleport Level | 20 | 50 |
| Holy Prayer | 24 | 80 |
| Protection from Evil | 30 | 50 |
| Genocide | 35 | 750 |
| Dispel Undead | 40 | 200 |
| Recharging | 40 | 200 |
| *Destruction* | 40 | 250 |
| Curse Armor | 50 | 0 |
| Curse Weapon | 50 | 0 |
| *Enchant Armor* | 50 | 500 |
| *Enchant Weapon* | 50 | 500 |
| Rune of Protection | 50 | 500 |
| Mass Genocide | 50 | 1000 |
+---------------------------------------+
Scroll effects
Light Lights area
Obj. Detect Lights all objects on the screen
Trea. Detect Lights all * and $ on the screen
Darkness Unlights area
Summon Monst. Creates 1d8 monsters appropriate for the level 100' deeper
Blessing +2 AC, +5 to fight and bow skill for 1d12+6 turns
Detect Invis. Lights all invisible creatures for 1 turn
Phase Door Short range teleport
Identify Displays the type and bonuses on an item
Aggravate Wakes all monsters on the level.
Create Food Pint of fine grade mush created at your feet
Monster Conf. Next monster you hit will become confused.
Door/Stair Lights all doors and stairs on the screen
Sleep Monster Sleeps all visible monsters
Trap Detect Lights all traps on the screen
Magic Mapping Maps the entire screen
Word-Recall Teleports you to the town from the dungeon and to the deepest
level you've been in the dungeon from the town.
Remove Curse Removes the {damned} attribute from everything you're wearing
Teleport Teleports you anywhere on the level
Trap Creation Creates traps on all eight squares around you.
No experience for these traps
Door Creation Creates 8 doors around you
Enchant * Enchants one weapon or armor up to the max damage it can do.
Summon undead Creates 1d8 undead creatures around you.
Teleport Lev. Teleports you up 3 to down 2 levels.
Holy Prayer +2 AC, +5 to fight and bow skill for 1d24+12 turns
Protect/Evil Evil creatures that are lower level than you can't attack.
Genocide Removes all of one letter of monster from the level.
The Balrog is immune to this.
Dispel Undead Does 60 damage to all undead on panel
Recharging Adds 1..(60/(lev+2))+1 charges
*Destruction* Tactical nuke on ground zero. Kills all monsters (no exp)
Curse A/W -2d5 to hit/dam/AC, lose all ego bonus.
*Enc. Armor* Adds +2 to one piece of armor
*Enc. Weapon* +1 to hit, +1 to dam to current weapon
Rune of Prot. Nothing can attack you. If 1d3000 < monster level, rune breaks
Mass Genocide Kills all monsters within 20 squares. Balrog is immune.
----------
-----------------------------------| Staves |-----------------------------------
----------
Your chance to use a staff correctly relies on the following formula:
+ Saving throw number (see races/classes)
+ INT bonus for devices (See INT table)
- Level of staff
- 5
+ Device use number (see races/classes)
/ 2 if confused
---
Chance number.
If a random number between 1 and chance < 3 then you fail.
If your chance is < 3 then you have one chance in 3*(4-chance) to succeed.
(All staffs add 5% per charge to the base cost. If the cost = 0, then the
stores will not buy/sell that staff.)
+----------------------------------------------+
| Staff | Level | Charges | Cost |
+----------------------------------------------+
| Cure Light Wounds | 5 | 1d5+6 | 350 |
| Darkenss | 5 | 1d10+6 | 0 |
| Detect Invisible | 5 | 1d10+12 | 200 |
| Light | 5 | 1d20+12 | 250 |
| Object Location | 5 | 1d15+6 | 200 |
| Treasure Location | 5 | 1d20+12 | 200 |
| Door/Stair Location | 10 | 1d8+6 | 350 |
| Haste Monsters | 10 | 1d10+12 | 0 |
| Sleep Monsters | 10 | 1d5+6 | 700 |
| Slow Monsters | 10 | 1d5+6 | 800 |
| Summoning | 10 | 1d3+1 | 0 |
| Trap Location | 10 | 1d5+6 | 350 |
| Detect Evil | 20 | 1d10+12 | 350 |
| Starlight | 20 | 1d5+6 | 0 |
| Teleportation | 20 | 1d4+5 | 400 |
| Curing | 25 | 1d3+4 | 1000 |
| Earthquakes | 40 | 1d5+3 | 350 |
| Slowness | 40 | 1d5+6 | 0 |
| Speed | 40 | 1d3+4 | 1000 |
| Mass Polymorph | 46 | 1d5+6 | 750 |
| Remove Curse | 47 | 1d3+4 | 500 |
| Dispel Evil | 49 | 1d3+4 | 1200 |
| *Destruction* | 50 | 1d3+1 | 2500 |
+----------------------------------------------+
Staff Effects:
Cure Light Wounds - Heals 1d8 HP.
Curing - Cures blindness, poison, confusion
Darkness - unlights the current room.
*Destruction* - Blind 1d12 turns, kill all monsters on screen, melts cavern.
Detect Evil - Lights all evil creatures on the screen.
Detect Invisible - Lights all invisible creatures on screen.
Dispel Evil - 1d60 HP damage to all visible evil creatures within 20 squares
Door/Stair Location - Lights all the doors and stairs on the screen.
Earthquakes - Turns some walls into passageways, and vice versa.
Haste Monsters - Speeds up all visible monsters within 20 squares.
Light - Lights the room you are in.
Mass Polymorph - Polymorphs all monsters within 20 squares randomly.
Object Location - Lights all objects on the screen.
Remove Curse - Removes any {damned} items that you're wearing
Sleep Monsters - Puts all visible monsters within 20 squraes to sleep.
Slow Monsters - Slows down all visible monsters within 20 squares.
Slowness - Slows you down for 1d30+15 turns.
Starlight - Bolt of light all six directions, 2d8 dam to light sensitive mon.
Speed - Speeds you up for 1d30+15 turns.
Summoning - Creates 1d4 monsters around you.
Trap Location - Detect all the traps on the screen.
Treasure Location - Lights all the $ and * treasure on the screen.
Teleportation - Teleports user to random location on the level.
---------
-----------------------------------| Wands |-----------------------------------
---------
Your chance to use a wand correctly relies on the following formula:
+ Saving throw number (see races/classes)
+ INT bonus for devices (See INT table)
- Level of wand
- 5
+ Device use number (see races/classes)
/ 2 if confused
---
Chance number.
If a random number between 1 and chance < 3 then you fail.
If chance < 3 then you still have 1 chance in 3*(4-chance) to succeed.
If you are confused, then the wand will zap in a random direction.
(All wands add 5% per charge to the base cost. If the cost = 0, then the
stores will not buy/sell that wand.)
+------------------------------------------------+
| Wand | Level | Charges | Cost |
+------------------------------------------------+
| Confuse Monster | 2 | 1d12+6 | 400 |
| Haste Monster | 2 | 1d20+12 | 0 |
| Heal Monster | 2 | 1d20+12 | 0 |
| Light | 2 | 1d10+6 | 200 |
| Magic Missile | 2 | 1d10+6 | 200 |
| Slow Monster | 2 | 1d10+6 | 500 |
| Wonder | 2 | 1d12+12 | 250 |
| Stinking Cloud | 5 | 1d8+6 | 400 |
| Sleep Monster | 7 | 1d10+12 | 500 |
| Stone-to-Mud | 12 | 1d4+3 | 300 |
| Trap/Door Destruction | 12 | 1d8+6 | 100 |
| Lightning Bolts | 15 | 1d8+6 | 600 |
| Clone Monster | 15 | 1d5+3 | 0 |
| Disarming | 20 | 1d5+4 | 700 |
| Frost Bolts | 20 | 1d5+6 | 800 |
| Polymorph | 20 | 1d8+6 | 400 |
| Teleport Away | 20 | 1d5+6 | 350 |
| Wall Building | 25 | 1d5+3 | 400 |
| Fire Bolts | 30 | 1d8+6 | 1000 |
| Lightning Balls | 35 | 1d8+4 | 1200 |
| Cold Balls | 40 | 1d6+2 | 1500 |
| Acid Balls | 48 | 1d5+2 | 1650 |
| Drain Life | 50 | 1d3+3 | 1200 |
| Fire Balls | 50 | 1d8+6 | 1800 |
+------------------------------------------------+
Wand Effects:
Acid Ball - 60 HP acid damage in a ball
Clone Monster - Makes a duplicate of a monster
Cold Ball - 48 HP cold damage in a ball
Confuse Monsters - Monster walks/attacks randomly
Disarming - Removes trap, or trap on chest.
Drain Life - 75 HP damage to non-undead creatures
Fire Bolt - 9d8 HP fire damage to a monster
Fire Ball - 72 HP fire damage in a ball
Frost Bolt - 6d8 HP cold damage to a monster
Haste Monster - Speed up monster.
Heal Monster - Heals 4d6 HP on a monster
Light - Line of light, does 2d8 damage to light sensitive creatures
Lightning Ball - 32 HP lightning damage in a ball
Lightning Bolt - 4d8 HP lightning damage to a monster
Magic Missile - 2d6 magic damage to monster
Polymorph - Turns monster into a new random monster.
Sleep Monster - puts monster to sleep.
Slow Monster - Slows down monster
Stinking Cloud - 12 HP poison ball.
Stone to Mud - Dissolves wall. Does 100 HP to rock based monsters
Teleport Away - Teleports monster short distance away.
Trap/Door Destruction - Removes traps and doors in a line
Wall Building - Builds walls. Kills immobile creatures, else 4d8 damage
Earth Elementals and Earth Spirits get healed by 4d8 HP.
Wonder - Random wand effect.
All balls do full damage to target, 1/2 damage 1 square away, and 1/3 damage
2 squares away.
-----------
----------------------------------| Weapons |----------------------------------
-----------
Each plus to Hit and to Dam increases the cost by 100.
+-----------------------------------------------------------------+
| Melee Weapon | Damage | Weight | Level | Cost |
+-----------------------------------------------------------------+
| Broken Sword | 1d1 | 7.5 | 0 | 24 | (-2, -2)
| Broken dagger | 1d1 | 1.5 | 0 | 0 | (-2, -2)
| Dagger (Misericorde) | 1d4 | 1.5 | 0 | 10 |
| Dagger (Stiletto) | 1d4 | 1.2 | 0 | 10 |
| Hands (ie No weapon) | 1d2 | 0.0 | 0 | 0 | (-2, -2)
| Wooden Club | 1d3 | 10.0 | 0 | 10 |
| Dagger (Bodkin) | 1d4 | 2.0 | 1 | 10 |
| Dagger (Main Gauche) | 1d5 | 3.0 | 2 | 25 |
| Cat-O-Nine Tails | 1d4 | 4.0 | 3 | 14 |
| Javelin | 1d4 | 3.0 | 4 | 18 |
| Rapier | 1d6 | 4.0 | 4 | 42 |
| Thrusting Sword (Bilbo) | 1d6 | 8.0 | 4 | 60 |
| Sabre | 1d7 | 5.0 | 5 | 50 |
| Small Sword | 1d6 | 7.5 | 5 | 48 |
| Spear | 1d6 | 5.0 | 5 | 36 |
| Thrusting Sword (Baselard) | 1d7 | 10.0 | 5 | 80 |
| War Hammer | 3d3 | 12.0 | 5 | 225 |
| Mace | 2d4 | 12.0 | 6 | 130 |
| Backsword | 1d9 | 9.5 | 7 | 60 |
| Cutlass | 1d7 | 11.0 | 7 | 85 |
| Awl-Pike | 1d8 | 16.0 | 8 | 340 |
| Broadsword | 2d5 | 15.0 | 9 | 255 |
| Lance | 2d8 | 30.0 | 10 | 230 |
| Morningstar | 2d6 | 15.0 | 10 | 396 |
| Lucerne Hammer | 2d5 | 12.0 | 11 | 376 |
| Flail | 2d6 | 15.0 | 12 | 353 |
| Longsword | 1d10 | 13.0 | 12 | 300 |
| Battle Axe (European) | 3d4 | 17.0 | 13 | 334 |
| Bastard Sword | 3d4 | 14.0 | 14 | 350 |
| Beaked Axe | 2d6 | 18.0 | 15 | 408 |
| Mace (Lead-filled) | 3d4 | 18.0 | 15 | 502 |
| Pike | 2d5 | 16.0 | 15 | 358 |
| Broad Axe | 2d6 | 16.0 | 17 | 304 |
| Fauchard | 1d10 | 17.0 | 17 | 376 |
| Katana | 3d4 | 12.0 | 18 | 400 |
| Ball and Chain | 2d4 | 15.0 | 20 | 200 |
| Glaive | 2d6 | 19.0 | 20 | 363 |
| Halberd | 3d4 | 19.0 | 22 | 430 |
| Battle Axe (Balestarius) | 2d8 | 18.0 | 30 | 500 |
| Two-Handed Sword (Claymore) | 3d6 | 20.0 | 30 | 775 |
| Foil | 1d5 | 3.0 | 35 | 2 |
| Two-Handed Sword (Espadon) | 3d6 | 18.0 | 35 | 655 |
| Executioner's Sword | 4d5 | 26.0 | 40 | 850 |
| Two-Handed Great Flail | 3d6 | 28.0 | 45 | 590 |
| Two-Handed Sword (Flamberge) | 4d5 | 24.0 | 45 | 1000 |
| Two-Handed Sword (No-Dachi) | 4d4 | 20.0 | 45 | 675 |
| Two-Handed Sword (Zweihander) | 4d6 | 28.0 | 50 | 1500 |
+-----------------------------------------------------------------+
Each plus on ammo increases the cost by 5/piece of ammo.
+----------------------------------------------------------------------------+
| Missile and Ammo | Type | Damage | Level | Weight | Cost | Range |
+----------------------------------------------------------------------------+
| Rounded Pebble | Rock | 1d2 | 0 | 0.1 | 1 | |
| Sling | Rock | x1 | 1 | 0.5 | 5 | 20 |
| Arrow | Bow | 1d4 | 2 | 0.2 | 1 | |
| Bolt | Xbow | 1d5 | 2 | 0.3 | 2 | |
| Iron Shot | Rock | 1d3 | 3 | 0.5 | 2 | |
| Short Bow | Bow | x2 | 3 | 3.0 | 50 | 25 |
| Long Bow | Bow | x3 | 10 | 4.0 | 120 | 30 |
| Light Crossbow | Xbow | x3 | 15 | 11.0 | 140 | 25 |
| Heavy Crossbow | Xbow | x4 | 30 | 20.0 | 300 | 35 |
| Composite Bow | Bow | x4 | 40 | 5.0 | 240 | 35 |
+----------------------------------------------------------------------------+
--------------
---------------------------------| Ego Weapon |--------------------------------
--------------
Melee weapons: (bonuses to hit and damage are added in when generated. An
identified HA (+7, +9) already includes the +5 to hit and damage listed below.)
(HA) - Holy Avenger: See Invisible, Sustain stat, Slay Undead, Slay Evil
+5 to Hit, +5 to Dam, +1d4 to STR, +1d4 to AC,
+10000+500*[STR] to cost.
Stat sustained is based on the bonus to strength:
1=STR, 2=INT, 3=WIS, 4=CON
(DF) - Defender: Feather Fall, Resist Lightning, See Invisible, Free Action
Resist Cold, Resist Acid, Resist Fire, Regeneration
+1d3 to stealth, +3 to hit, +3 to dam, +1d5+5 to AC
+7500+500*[Stealth] to cost
(SA) - Slay Animal: *2 Damage to animals, +3 to Hit, +3 to Dam, +5000 to cost
(SD) - Slay Dragon: *4 Damage to dragons, +3 to Hit, +3 to Dam, +4000 to cost
(SE) - Slay Evil: *2 Damage to evil monsters, +3 to Hit, +3 to Dam
+4000 to cost
(SU) - Slay Undead: *3 to undead, See invisible, +2 to hit, +2 to dam,
+3000 to cost
(FT) - Flame Tounge *1.5 damage to monsters vulnerable to fire,
+1 to Hit, +3, to Damage, +2000 to cost
(FB) - Frost Brand *1.5 damage to monsters vulnerable to cold,
+1 to hit, +1 to damage, +1200 to cost
Ammunition: (cost is per ammo. Usually comes in packets of ~20)
Slaying: +5 to Hit, +5 to damage, +20 to cost
Fire: +2 to Hit, +4 to Damage, *1.5 dam to monsters vul. to fire
Slay Evil: +3 to Hit, +3 to Dam, *2 to evil, +25 to cost
Slay Animal: +2 to hit, +2 to dam, *2 to animal, +30 to cost
Dragon Slaying:+3 to hit, +3 to dam, *4 to dragon, +35 to cost
----------
-----------------------------------| Spells |----------------------------------
----------
Spell System:
All player characters in Moria except warriors are able to cast some sort of
spells. The types of spells are determined by your class. Mage spells are
granted to Mages, Rangers, and Thieves, although only mages get all of the
spells. Priest spells are granted to Priests and Paladins.
Each spell has four attributes to it: Level, Mana, Failure, and Experience.
The Level of the spell is the level the caster needs to be to learn that spell.
Mana is the number of mana points it takes to attempt to cast the spell.
Failure is the base failure rate of the spell, and Experience is the number of
experience points the character receives for casting that spell successfully for
the first time.
The spells are divided up into eight books, four mage and four priest books.
Here is the general table item table for spellbooks.
+--------------------------------------------------+
| Book | Type | Cost | Level |
+--------------------------------------------------+
| [Beginners-Magik] | MAGE | 25 | 40 |
| [Beginners Handbook] | CLER | 25 | 40 |
| [Magik I] | MAGE | 100 | 40 |
| [Words of Wisdom] | CLER | 100 | 40 |
| [Magik II] | MAGE | 400 | 40 |
| [Chants and Blessings] | CLER | 400 | 40 |
| [The Mages Guide to Power] | MAGE | 800 | 40 |
| [Exorcism and Dispelling] | CLER | 800 | 40 |
+--------------------------------------------------+
Mana:
Mana is granted depending on your intelligence, wisdom, and level. Mage spells
require intelligence to cast successfully, and priest spells require wisdom. The
formula for the number of Mana points a character has is:
Level
* Mana factor from INT/WIS
+ 1
---
Mana
Level is the number of levels that character has been casting spells. For
Priests, Paladins, and Mages, this is the same as their character level because
they get spells at first level. Rangers would be level-2 because their first
spell is at third level, and Rogues would be level-4 for similar reasons.
Note: A character with a factor of 0 (INT/WIS <8) will have 0 mana points and
not be able to cast any spells.
Failure:
All spells have at least a small chance of failing. The formula below will
give the chance that a spell has of failing.
+ Base failure rate of spell
+ 3 * spell level
- 3 * player level
- INT/WIS fail adjust
+ 5 per mana point, if you don't have enough mana.
---
Chance to fail.
Note: The max failure rate is 95%, the lowest is 5%
Mage spells:
+-----------------------------------------------------------------------------+
| | MAGE | RANGER | ROGUE |
| Spell | Lv |Mana|Fail| Exp | Lv |Mana|Fail| Exp | Lv |Mana|Fail| Exp |
+-----------------------------------------------------------------------------+
|Magic Missile | 1 | 1 | 22 | 1 | 3 | 1 | 30 | 1 | -- | -- | -- | --- |
|Detect Monster| 1 | 1 | 23 | 1 | 3 | 2 | 35 | 2 | 5 | 1 | 50 | 1 |
|Phase Door | 1 | 2 | 24 | 1 | 3 | 2 | 35 | 2 | 7 | 2 | 55 | 1 |
|Light Area | 1 | 2 | 26 | 1 | 5 | 3 | 35 | 2 | 9 | 3 | 60 | 2 |
|Cure Lt. Wnds | 3 | 3 | 25 | 2 | 5 | 3 | 40 | 2 | 11 | 4 | 65 | 2 |
|Find Tr/Doors | 3 | 3 | 25 | 1 | 5 | 4 | 45 | 3 | 13 | 5 | 70 | 3 |
|Stinking Cloud| 3 | 3 | 27 | 2 | 7 | 5 | 40 | 6 | -- | -- | -- | --- |
+-----------------------------------------------------------------------------+
|Confusion | 3 | 4 | 30 | 1 | 7 | 6 | 40 | 5 | 15 | 6 | 75 | 3 |
|Lightning Bolt| 5 | 4 | 30 | 6 | 9 | 7 | 40 | 7 | -- | -- | -- | --- |
|Trap/Door Dest| 5 | 5 | 30 | 8 | 9 | 8 | 45 | 10 | 17 | 7 | 80 | 4 |
|Sleep I | 5 | 5 | 30 | 5 | 11 | 8 | 40 | 10 | 19 | 8 | 85 | 5 |
|Cure Poison | 5 | 5 | 35 | 6 | 11 | 9 | 45 | 10 | 21 | 9 | 90 | 6 |
|Teleport Self | 7 | 6 | 35 | 9 | 13 | 10 | 45 | 12 | -- | -- | -- | --- |
|Remove Curse | 7 | 6 | 50 | 10 | 13 | 11 | 55 | 13 | 23 | 10 | 95 | 7 |
|Frost Bolt | 7 | 6 | 40 | 12 | 15 | 12 | 50 | 15 | -- | -- | -- | --- |
|Turn Stone/Mud| 9 | 7 | 44 | 19 | 15 | 13 | 50 | 15 | -- | -- | -- | --- |
+-----------------------------------------------------------------------------+
|Create Food | 9 | 7 | 45 | 19 | 17 | 17 | 55 | 15 | 25 | 12 | 95 | 9 |
|Recharge I | 9 | 7 | 75 | 22 | 17 | 17 | 90 | 17 | 27 | 15 | 99 | 11 |
|Sleep II | 9 | 7 | 45 | 19 | 21 | 17 | 55 | 17 | -- | -- | -- | --- |
|Polymorph Othr| 11 | 7 | 45 | 25 | 21 | 19 | 60 | 18 | -- | -- | -- | --- |
|Identify | 11 | 7 | 99 | 19 | 23 | 25 | 95 | 20 | 29 | 18 | 99 | 19 |
|Sleep III | 13 | 7 | 50 | 22 | 23 | 20 | 60 | 20 | -- | -- | -- | --- |
|Fire Bolt | 15 | 9 | 50 | 25 | 25 | 20 | 60 | 20 | -- | -- | -- | --- |
|Slow Monster | 17 | 9 | 50 | 31 | 25 | 21 | 65 | 20 | -- | -- | -- | --- |
+-----------------------------------------------------------------------------+
|Frost Ball | 19 | 12 | 55 | 38 | 27 | 21 | 65 | 22 | -- | -- | -- | --- |
|Recharge II | 21 | 12 | 90 | 44 | 29 | 23 | 95 | 23 | -- | -- | -- | --- |
|Teleport Other| 23 | 12 | 60 | 50 | 31 | 25 | 70 | 25 | -- | -- | -- | --- |
|Haste Self | 25 | 12 | 65 | 63 | 33 | 25 | 75 | 38 | -- | -- | -- | --- |
|Fire Ball | 29 | 18 | 65 | 88 | 35 | 25 | 80 | 50 | -- | -- | -- | --- |
|Word Destruct.| 33 | 21 | 80 | 125 | 37 | 30 | 95 | 100 | -- | -- | -- | --- |
|Genocide | 37 | 25 | 95 | 200 | -- | -- | -- | --- | -- | -- | -- | --- |
+-----------------------------------------------------------------------------+
Spell effects
[Beginners-Magik]
Magic Missile: 2d6 damage to target
Detect Monsters: Light all non-invisible monster on the screen
Phase Door: Teleport 10 squares away
Light Area: Permenantly illuminates the room
Cure Light Wounds: Heals 4d4 damage.
Find Traps/Doors: Lights all traps, doors, and stairs on the screen
Stinking Cloud: Poison gas ball doing 9 points of damage.
[Magik I]
Confusion: Confuses monster. Will move/attack randomly
Lightning Bolt: 4d8 lightning damage to target
Trap/Door Destuct: Removes traps and doors adjacent to caster. Incl. chests
Sleep I: Sleeps one monster
Cure Poison: Heals poison.
Teleport self: Teleports caster randomly on the level.
Remove Curse: Allows caster to remove {damned} items
Frost Bolt: 6d8 cold damage to a target
Turn Stone to Mud: Liquidates one wall square. See wand above.
[Magik II]
Create Food: Creates a pint of fine grade mush at your feet.
Recharge Item I: Recharge an item. See below.
Sleep II: Sleeps monsters adjacent to caster.
Polymorph Other: Randomly polymorphs one monster.
Identify: Fully ID's all bonuses, and artifact things on an item
Sleep III: Causes all monsters in sight to fall asleep
Fire Bolt: 9d8 fire damage to a target
Slow Monster: Slows one monster down one speed unit
[Mages Guide to Power]
Frost Ball: Cold ball doing 48 points of damage at center
Recharge Item II: Recharge an item. See below.
Teleport Other: Teleports monster randomly on the level.
Haste Self: Speeds you up one speed unit for 1d20+level turns
Fire Ball: Fire ball doing 72 points of damage at center
Word of Destruction: Tactical nuke at ground zero. Kill all monsters.
Genocide: Kills all monsters of a specific letter group.
Recharging items:
The chance that an item will survive recharging, and the number of charges it
reveives is based on the power of the recharge spell/scroll.
Change to recharge:
+ origin bonus (Recharge I=20, recharge II or scroll=60)
+ 50
- level of wand/staff
- charges in wand/staff
/ 10
--- Chance
An item will be destroyed 1 time in 'Chance' times.
The number of charges added to the wand/staff is:
+ origin bonus (see above)
/ 2+level of staff/wand
+ 1
--- Max charges
The number of charges added is 2+(1..max)
Priest spells:
+---------------------------------------------------------------------+
| | CLERIC | PALADIN |
| Prayer | Lv |Mana|Fail| Exp | Lv |Mana|Fail| Exp |
+---------------------------------------------------------------------+
| Detect Evil | 1 | 1 | 10 | 1 | 1 | 1 | 30 | 1 |
| Cure Light Wounds | 1 | 2 | 15 | 1 | 2 | 2 | 35 | 2 |
| Bless | 1 | 2 | 20 | 1 | 3 | 3 | 35 | 3 |
| Remove Fear | 1 | 2 | 25 | 1 | 5 | 3 | 35 | 5 |
| Call Light | 3 | 2 | 25 | 1 | 5 | 4 | 35 | 5 |
| Find Traps | 3 | 3 | 27 | 2 | 7 | 5 | 40 | 6 |
| Detect Doors/Stairs | 3 | 3 | 27 | 2 | 7 | 5 | 40 | 6 |
| Slow Poison | 3 | 3 | 28 | 3 | 9 | 7 | 40 | 7 |
+---------------------------------------------------------------------+
| Blind Creature | 5 | 4 | 29 | 4 | 9 | 7 | 40 | 8 |
| Portal | 5 | 4 | 30 | 5 | 9 | 8 | 40 | 8 |
| Cure Medium Wounds | 5 | 4 | 32 | 5 | 11 | 9 | 40 | 10 |
| Chant | 5 | 5 | 34 | 5 | 11 | 10 | 45 | 10 |
| Sanctuary | 7 | 5 | 36 | 6 | 11 | 10 | 45 | 10 |
| Create Food | 7 | 5 | 38 | 7 | 13 | 10 | 45 | 12 |
| Remove Curse | 7 | 6 | 38 | 9 | 13 | 11 | 45 | 13 |
| Resist Heat and Cold | 7 | 7 | 38 | 9 | 15 | 13 | 45 | 15 |
+---------------------------------------------------------------------+
| Neutralize Poison | 9 | 6 | 38 | 9 | 15 | 15 | 50 | 15 |
| Orb of Draining | 9 | 7 | 38 | 10 | 17 | 15 | 50 | 17 |
| Cure Serious Wounds | 9 | 7 | 40 | 10 | 17 | 15 | 50 | 18 |
| Sense Invisible | 11 | 8 | 42 | 10 | 19 | 15 | 50 | 19 |
| Protection from Evil | 11 | 8 | 42 | 12 | 19 | 15 | 50 | 19 |
| Earthquake | 11 | 9 | 55 | 15 | 21 | 17 | 50 | 20 |
| Sense Surroundings | 13 | 10 | 45 | 15 | 23 | 17 | 50 | 20 |
| Cure Critical Wounds | 13 | 11 | 45 | 16 | 25 | 20 | 50 | 20 |
| Turn Undead | 15 | 12 | 50 | 20 | 27 | 21 | 50 | 22 |
+---------------------------------------------------------------------+
| Prayer | 15 | 14 | 50 | 22 | 29 | 22 | 50 | 24 |
| Dispel Undead | 17 | 14 | 55 | 32 | 31 | 24 | 60 | 25 |
| Heal | 21 | 16 | 60 | 38 | 33 | 28 | 60 | 31 |
| Dispel Evil | 25 | 20 | 70 | 75 | 35 | 32 | 70 | 38 |
| Glyph of Warding | 33 | 24 | 90 | 125 | 37 | 36 | 90 | 50 |
| Holy Word | 39 | 32 | 99 | 200 | 39 | 38 | 95 | 100 |
+---------------------------------------------------------------------+
Prayer effects:
[Beginner's Handbook]
Detect Evil: Lights all evil (including invisible) monsters on screen
Cure Light Wounds: Heals 3d3 HP
Bless: AC +2, +5 to fight and bow skill for 12+1d12 turns
Remove Fear: Cures Fear
Call Light: Lights room or corridor
Find Traps: Lights all the traps on the screen
Detect Doors/Stairs: Lights all the doors and stairs on the screen
Slow Poison: Halves the amount of time before poison wears off.
[Words of Wisdom]
Blind Creature: Blinds creature. He will act as if you're not there.
Portal: Teleport up to 3*level squares away
Cure Medium Wounds: Heals 4d4 HP
Chant: AC+2, +5 to fight and bow skill for 24+1d24 turns
Sanctuary: Sleeps all adjacent monsters
Create Food: Pint of fine grade mush appears at your feet.
Remove Curse: Allows {damned} items to be removed
Resist Heat and Cold: 1d10+10 turns. Combines with (RF) and (RC) items
[Chants and Blessings]
Neutralize Poison: Cures poison
Orb of Draining: Black sphere doing 3d6+level damage. Double to evil
Cure Serious Wounds: Heals 8d4 HP
Protection from Evil: Evil creatures cannot attack you. See scrolls
Earthquake: Changes some walls to caverns and vice versa.
Sense Surroundings: Magic Mapping
Cure Critical Wounds: Heal 16d4 HP
Turn Undead: Gives all undead in sight the Confusion intrinsic if the
undead is lower level than the caster. If the undead
is higher level, the undead is confused only 1/5 times.
[Exorcisms and Dispelings]
Prayer: AC+2, +5 to fight and bow skill for 48+1d48 turns
Dispel Undead: 1d(3*level) to all undead in sight
Heal: Heals 200 HP
Dispel Evil: 1d(3*level) damage to all evil
Glyph of Warding: Creates glyph that monsters won't cross.
Holy Word: Dispel Evil up to 4*level, Cure Fear, Cure Poison,
Heals 1000 HP
---------------
--------------------------------| Wizard Mode |--------------------------------
---------------
Entering Wizard Mode:
Do you really want to play in wizard mode? Wizard mode is primarily used by
those who have just made a change in the source code of their copy of the game
and are testing it out. Using wizard mode for 'fun' can degrade your
impression of the game, leading to 1) discontinued playing or 2) an inability
to play a game without cheating. In addition, you cannot enter the high score
file after entering wizard mode.
What? You're still here?
Ok. To enter wizard mode, type ^W (That's control-W). This will convert your
current character to a Wizard.
You can also invoke wizard mode at the command line by doing 'moria -w'.
If you want to resurrect a dead character, type moria -w (save file). The
dungeon will be destroyed, and you'll return to the store level, but all of
your items will be intact.
Wizard commands:
+-----------------------------------------------------------------------------+
| Normal | Rogue | Description |
+-----------------------------------------------------------------------------+
| : | : | Magic Mapping |
| ^A | ^A | Remove Curse, cure blind, conf, pois, fear, slowness, stat |
| ^B | ^O | Generates objects for a level and prints them in a file |
| ^D | ^D | Teleports the character to the specified level (1 lv=50') |
| ^E | ^E | Edit char stats, HP, mana, skills, gold, exp, level, speed |
| ^F | ^F | Eliminates all monsters on the screen. |
| ^G | ^G | Randomly generate treasure around you. |
| ^H | \ | Wizard help. |
| ^I Tab | ^I Tab| Identify an item. |
| ^J | + | Double Experience |
| ^L | * | Turns on the global overhead light. (No darkness anywhere)|
| ^T | ^T | Teleport player |
| ^U | & | Summon random monster |
| ^W | ^W | Enter/exit wizard mode |
| @ | @ | Create wizard item (see below) |
+-----------------------------------------------------------------------------+
Wizard Items:
Creation of Wizard items is usually used by real people to test new items
before inserting them into the wizard file. For munchkins, this is used to
create godlike weapons. You'll probably want the source code handy also.
There are several questions you must answer to create a new item:
Tval: This is a group number that tells moria what kind of object the item is.
+------------------------------------------------+
| Tval | Group | Subval | P1 Effect |
+------------------------------------------------+
| 1 | Miscellaneous | 14..63 | |
| 2 | Chest | 19..63 | |
| 10 | Sling Ammo |195..255| Ego bonus |
| 11 | Bolt |195..255| Ego bonus |
| 12 | Arrow |195..255| Ego bonus |
| 13 | Spike | 2..63 | |
| 15 | Light source | 36..63 | Turns left|
| 20 | Bow | 21..63 | Ego bonus |
| 21 | Hafted Weapons | 10..63 | Ego bonus |
| 22 | Polearm Weapons | 14..63 | Ego bonus |
| 23 | Swords | 25..63 | Ego bonus |
| 25 | Digging | 7..63 | Dig bonus |
| 30 | Boots | 4..63 | Ego bonus |
| 31 | Gloves | 3..63 | Ego bonus |
| 32 | Cloak | 2..63 | Ego bonus |
| 33 | Helm | 9..63 | Ego bonus |
| 34 | Shield | 7..63 | Ego bonus |
| 35 | Hard Armor | 13..63 | Ego bonus |
| 36 | Soft Armor | 10..63 | Ego bonus |
| 40 | Amulets | 10..63 | bonus +/- |
| 45 | Rings | 31..63 | bonus +/- |
| 55 | Staves | 23..63 | Charges |
| 65 | Wands | 24..63 | Charges |
| 70 | Scroll 1 | None | |
| 71 | Scroll 2 |104..191| |
| 75 | Potion 1 | None | |
| 76 | Potion 2 |109..191| |
| 77 | Flask | 70..93 | |
| 80 | Food | 85..89 | Food value|
| 90 | Magik Book | 68..93 | |
| 91 | Prayer Book | 68..93 | |
+------------------------------------------------+
Tchar: Character that the object will be represented by.
Subval: Number used to distinguish items within a group. See the Tval chart
for the range of numbers in each group that are not already being used by
an object.
Weight: Number of tenths of pounds that the object weighs.
Number: How many in the group. (14 arrows, 5 food rations, etc)
Damage (dice): number of dice rolled for base damage (5 if 5d4 damage)
Damage (side): number of sides on each die rolled (4 if 5d4 damage)
For non-weapons, damage is the damage done by throwing the item at
something.
+To Hit: Bonus to-hit on the item.
+To Dam: Bonus to-damage on the item.
AC: Base AC the item provides
+To AC: Bonus on the AC.
P1: Miscelaneous number. See the Tval chart for the uses of P1.
Flags (in hex): Describes the powers an item has.
For different types of items, these have different meanings. Use
the table that describes the type of item that you are trying to
create. To have multiple effects, simply add the flags values together.
+----------------------------------------+----------------+----------------+
| Value (hex) | Wearable items | Wand Effects | Food Effects |
+----------------------------------------+----------------+----------------+
| 0x00000001 | +p1 to strength | Starlight | Poisoned |
| 0x00000002 | +p1 to Intelligence | 4d8 lght bolt | Blinded |
| 0x00000004 | +p1 to Wisdom | 6d8 frst bolt | Fear |
| 0x00000008 | +p1 to Dexterity | 9d8 fire bolt | Confused |
| 0x00000010 | +p1 to Constitution | stone to mud | Cure Poison |
| 0x00000020 | +p1 to Charisma | polymorph | Cure Blindness |
| 0x00000040 | +p1 to searching | Heals 4d6 HP | Cure Fear |
| 0x00000080 | Slow digestion | speed monster | Cure Confusion |
| 0x00000100 | +p1 to stealth | slow monster | Lose Strength |
| 0x00000200 | Aggravate monster | confuse monst | Lose Const. |
| 0x00000400 | Teleportation | sleep monster | Lose Intel. |
| 0x00000800 | Regeneration | drain life | Lose Wisdom |
| 0x00001000 | +p1 to speed | destruction | Lose Dexterity |
| 0x00002000 | *4 damage to dragons | 2d6 Mag. Misl | Lose Charisma |
| 0x00004000 | *2 damage to animals | wall building | Restore Str. |
| 0x00008000 | *2 damage to evil | clone monster | Restore Con. |
| 0x00010000 | *3 damage to undead | teleport mon. | Restore Int. |
| 0x00020000 | *1.5 to frost vulnerable | disarm | Restore Wis. |
| 0x00040000 | *1.5 to fire vulnerable | 32 lght ball | Restore Dex. |
| 0x00080000 | Resist Fire | 48 frst ball | Restore Chr. |
| 0x00100000 | Resist Acid | 72 fire ball | Heals 1d6 HP |
| 0x00200000 | Resist Cold | 12 posn ball | Heals 1d12 HP |
| 0x00400000 | Sustain stat in p1 | 60 acid ball | Heals 1d18 HP |
| 0x00800000 | No sleep or paralysis | random effect | Heals 3d6 HP |
| 0x01000000 | See Invisible +----------------+ Heals 3d12 HP |
| 0x02000000 | Resist Lightning | | Lose 1d18 HP |
| 0x04000000 | Feather fall | | Lose 1d8 HP |
| 0x08000000 | Blindness | | Lose 2d8 HP |
| 0x10000000 | Causes Fear | | Lose 3d8 HP |
| 0x20000000 | Digging implement | +----------------+
| 0x40000000 | +p1*10' to infravision |
| 0x80000000 | Cursed {damned} |
+----------------------------------------+
+-----------------------------------+--------------------+-----------------+
| Value (hex) | Scroll 1 Effects | Scroll 2 Effects | Staff Effects |
+-----------------------------------+--------------------+-----------------+
| 0x00000001 | Enchant Weapon-Hit | *Enchant Weapon* | Light Area |
| 0x00000002 | Enchant Weapon-Dam | Curse Weapon | Detect Doors |
| 0x00000004 | Enchant Armor | *Enchant Armor* | Detect Traps |
| 0x00000008 | Identify | Curse Armor | Detect Treasure |
| 0x00000010 | Remove Curse | Summon Undead | Detect Objects |
| 0x00000020 | Light | Bless 1d12+6 turns | Teleportation |
| 0x00000040 | Summon Monster | Bless 1d24+12 turns| Earthquake |
| 0x00000080 | Phase Door | Bless 1d48+24 turns| Summon Monsters |
| 0x00000100 | Teleport | Word of Recall +-----------------+
| 0x00000200 | Level Teleport | Destruction | Destruction |
| 0x00000400 | Confuse Monster +--------------------+ Starlight |
| 0x00000800 | Magik Mapping | | Speed Monsters |
| 0x00001000 | Sleep Monsters | | Slow Monsters |
| 0x00002000 | Rune of Protection | | Sleep Monsters |
| 0x00004000 | Detect Treasure | | Heal 1d8 HP |
| 0x00008000 | Detect Object | | Detect Invisible|
| 0x00010000 | Detect Traps | | Speed |
| 0x00020000 | Detect Doors | | Slow |
| 0x00040000 | Mass Genocide | | Mass Polymorph |
| 0x00080000 | Detect invisible | | Remove Curse |
| 0x00100000 | Aggravate Monst. | | Detect Evil |
| 0x00200000 | Trap Creation | | Cure Bl/Ps/Cnf |
| 0x00400000 | Trap/Door Destruct. | | Dispel Evil |
| 0x00800000 | Door Creation | +-----------------+
| 0x01000000 | Recharge Item | | Darkness |
| 0x02000000 | Genocide | +-----------------+
| 0x04000000 | Darkness |
| 0x08000000 | Protect Evil |
| 0x10000000 | Create Food |
| 0x20000000 | Dispel Undead 60hp |
| 0x40000000 +---------------------+
| 0x80000000 |
+-------------+
+-----------------------------------+--------------------+-----------------+
| Value (hex) | Potion 1 Effects | Potion 2 Effects | Chest Flaggs |
+-----------------------------------+--------------------+-----------------+
| 0x00000001 | Gain Strength +--------------------+ Locked |
| 0x00000002 | Lose Strength | Lose Experience +-----------------+
| 0x00000004 | Restore Strength | Salt Water |
| 0x00000008 | Gain Intelligence | Invulnerability +-----------------+
| 0x00000010 | Lose Intelligence | Heroism | Lose Strength |
| 0x00000020 | Restore Intell. | Super Heroism | Poison Needle |
| 0x00000040 | Gain Wisdom | Remove Fear | Paralysis |
| 0x00000080 | Lose Wisdom | Restore Life Levels| Explode |
| 0x00000100 | Restore Wisdom | Resist Heat | Summon Monsters |
| 0x00000200 | Gain Charisma | Resist Cold +-----------------+
| 0x00000400 | Lose Charisma | Detect Invisible |
| 0x00000800 | Restore Charisma | Slow Poison |
| 0x00001000 | Heal 2d7 Hp | Cure Poison |
| 0x00002000 | Heal 4d7 Hp | Restore Mana |
| 0x00004000 | Heal 6d7 Hp | Infravision |
| 0x00008000 | Heal 1000 Hp +--------------------+
| 0x00010000 | Gain Constitution |
| 0x00020000 | Gain Experience |
| 0x00040000 | Sleep |
| 0x00080000 | Blindness |
| 0x00100000 | Confusion |
| 0x00200000 | Poison |
| 0x00400000 | Speed |
| 0x00800000 | Slow |
| 0x01000000 | Gain Dexterity |
| 0x02000000 | Restore Dexterity |
| 0x04000000 | Restore Constitution|
| 0x08000000 | Cure Blindness |
| 0x10000000 | Cure Confusion |
| 0x20000000 | Cure Poison |
| 0x40000000 +---------------------+
| 0x80000000 |
+-------------+
+-------------+----------------------------+-------------------------------+
| Value (hex) | Spells in Mage Book | Spells in Priest Books |
+-------------+----------------------------+-------------------------------+
| 0x00000001 | Magic Missiles | Detect Evil |
| 0x00000002 | Detect Monsters | Cure Light Wounds |
| 0x00000004 | Phase Door | Bless |
| 0x00000008 | Light Area | Remove Fear |
| 0x00000010 | Cure Light Wounds | Call Light |
| 0x00000020 | Find Hidden Traps/Doors | Find Traps |
| 0x00000040 | Stinking Cloud | Detect Doors/Stairs |
| 0x00000080 | Confusion | Slow Poison |
| 0x00000100 | Lightning Bolt | Blind Creature |
| 0x00000200 | Trap/Door Destruction | Portal |
| 0x00000400 | Sleep I | Cure Medium Wounds |
| 0x00000800 | Cure Posion | Chant |
| 0x00001000 | Teleport Self | Sanctuary |
| 0x00002000 | Remove Curse | Create Food |
| 0x00004000 | Frost Bolt | Remove Curse |
| 0x00008000 | Turn Stone To Mud | Resist Heat and Cold |
| 0x00010000 | Create food | Neutralize Poison |
| 0x00020000 | Recharge Item I | Orb of Draining |
| 0x00040000 | Sleep II | Cure Serious Wounds |
| 0x00080000 | Polymorph Other | Sense Invisible |
| 0x00100000 | Identify | Protection From Evil |
| 0x00200000 | Sleep III | Earthquake |
| 0x00400000 | Fire Bolt | Sense Surroundings |
| 0x00800000 | Slow Monster | Cure Critical Wounds |
| 0x01000000 | Frost Ball | Turn Undead |
| 0x02000000 | Recharge Item II | Prayer |
| 0x04000000 | Teleport Other | Dispel Undead |
| 0x08000000 | Haste Self | Heal |
| 0x10000000 | Fire Ball | Dispel Evil |
| 0x20000000 | Word of Destruction | Glyph of Warding |
| 0x40000000 | Genocide | Holy Word |
| 0x80000000 +----------------------------+-------------------------------+
+-------------+
Just add up the flags you want and enter it as a hex number.
Cost: The base cost in the stores (should you decide to sell it :-)
Level: Level of the dungeon on which it would be randomly generated. Wizard
items will not be randomly generated in the game. Also affects the difficulty
of wand and staff use and recharging.
-------------------
------------------------------| Closing Remarks |------------------------------
-------------------
That's the end of the spoilers. If anybody has any corrections, suggestions,
additions, subtractions, or comments, they can direct them to my mailbox:
mrmarcel@eos.ncsu.edu (Michael R. Marcelais)
mrmarcel%eos.ncsu.edu@ncsuvx.ncsu.edu